Space Engineers

Space Engineers

SpaceCraft: Clangs of Liberty (1.195 or earlier)
Sirshartsalot 2020 年 11 月 16 日 上午 9:54
Added the Spacecraft mod with out the modulars added it worked fine untill i added the other faction mods this appears starts then crashes
17:50:38.6038 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at SpaceCraft.Utils.Faction.Spawn(Vector3D position)
at SpaceCraft.Utils.Faction.Spawn()
at SpaceCraft.Utils.Faction.Mulligan()
at SpaceCraft.Utils.Faction.GetSpawnLocation()
at SpaceCraft.Utils.Engineer.Spawn()
at SpaceCraft.Utils.Engineer..ctor(Faction owner, IMyCharacter character)
at SpaceCraft.Utils.Faction.UpdateBeforeSimulation()
at SpaceCraft.SpaceCraftSession.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 246
at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 125
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.NullReferenceException: Object reference not set to an instance of an object.
at SpaceCraft.Utils.Faction.Spawn(Vector3D position)
at SpaceCraft.Utils.Faction.Spawn()
at SpaceCraft.Utils.Faction.Mulligan()
at SpaceCraft.Utils.Faction.GetSpawnLocation()
at SpaceCraft.Utils.Engineer.Spawn()
at SpaceCraft.Utils.Engineer..ctor(Faction owner, IMyCharacter character)
at SpaceCraft.Utils.Faction.UpdateBeforeSimulation()
at SpaceCraft.SpaceCraftSession.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 246
at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 125
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
17:50:38.6038 [INFO] Initializer: Generating minidump at L:\SpaceEngineerssaves\Torchfresh\Instance\Minidump.dmp
17:50:38.6038 [ERROR] Initializer: Keen broke the minidump, sorry.
最后由 Sirshartsalot 编辑于; 2020 年 11 月 16 日 上午 10:20
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Feldon Cane  [开发者] 2020 年 11 月 16 日 下午 4:53 
Do you have Sparks of the Future DLC? It might be crashing because I used skins with some of my prefabs. It might also be completely unrelated but any clues are always helpful.
Feldon Cane  [开发者] 2020 年 11 月 16 日 下午 4:59 
Also, is this being run on a dedicated server? It's completely untested on a dedicated server and I could see that causing the crash report described above. Regardless, that's an issue I definitely need to fix and I know how to do it. I'll post back here when I believe it's resolved.
Sirshartsalot 2020 年 11 月 17 日 上午 3:02 
Thanks for looking into these problems i personally do have the DLC And also yes am trying to get it going on the dedicated side. It has successfully added the mods to my first instance with out it crashing so will have a look at it more :)
Feldon Cane  [开发者] 2020 年 11 月 17 日 上午 8:29 
Yay!
Sirshartsalot 2020 年 11 月 20 日 上午 7:51 
This was before the last error lol
Sirshartsalot 2020 年 11 月 20 日 上午 7:52 
Will attempt to try it again on the barebones server :)
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