Space Engineers

Space Engineers

SpaceCraft: Clangs of Liberty (1.195 or earlier)
Sirshartsalot 2020 年 11 月 16 日 上午 7:15
Not sure if this is to do with it but since i added the mod it crashes the instance is this server ready?
15:12:56.7333 [FATAL] Initializer: System.OutOfMemoryException: Array dimensions exceeded supported range.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.ParseParameter(TextPtr& ptr)
at VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.TryParse(String argument)
at SpaceCraft.SpaceCraftSession.Preload()
at SpaceCraft.SpaceCraftSession.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 246
at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 118
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.OutOfMemoryException: Array dimensions exceeded supported range.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.ParseParameter(TextPtr& ptr)
at VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.TryParse(String argument)
at SpaceCraft.SpaceCraftSession.Preload()
at SpaceCraft.SpaceCraftSession.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 246
at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 118
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
15:12:56.7393 [INFO] Initializer: Generating minidump at L:\SpaceEngineerssaves\Torchfresh\Instance\Minidump.dmp
15:12:56.7393 [ERROR] Initializer: Keen broke the minidump, sorry.
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Sirshartsalot 2020 年 11 月 16 日 上午 7:24 
It seems to load with out the modulars added
Feldon Cane  [开发者] 2020 年 11 月 16 日 上午 8:16 
Strange, I don't see any of my mod's functions in the list of functions it called. Were you including any other mods with this session? Also, maybe the order in which you include them matters. In my testing, I always included the base mod first
Feldon Cane  [开发者] 2020 年 11 月 16 日 上午 8:24 
Oh I do see some of my code, it looks like it's crashing as it's trying to load in the factions. I'm not sure what exactly is causing this conflict but I believe I should be able to stop it from crashing. I assume there's an XML file conflicting with SpaceCraft. Should be fixed in a few days. I'll post here when it's fixed and thanks again for posting this.
Sirshartsalot 2020 年 11 月 16 日 上午 8:38 
thanks for this :) hope you can fix the issue.
D_W 2020 年 11 月 16 日 上午 11:26 
Hello, I restarted the local instance and it is not crashing with attacks now, It is crashing when trying to add any Meridius/Modular Encounters/RivialAI mods.
Also, the gear is not moving around on Earth Gravity 1.0. Only SPAWN, building. Does not feel like SpaceCraft if workers are not working etc. Also, the bases are spawning upside down and the ATMO ships are stuck in the ground or in the trees. Still interesting work though! I am eager to see what is next.

I have purchased all the DLC for this install.

CrashLog when I am attacking a faction. 2020-11-16 13:25:10.172 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.MyCubeBlock.UpdateVisual()
at Sandbox.Game.Entities.MyBatteryBlock.UpdateVisual()
at Sandbox.Game.Entities.Cube.MySlimBlock.UpdateVisual(Boolean updatePhysics)
at Sandbox.Game.Entities.Cube.MySlimBlock.IncreaseMountLevel(Single welderMountAmount, Int64 welderOwnerIdentId, MyInventoryBase outputInventory, Single maxAllowedBoneMovement, Boolean isHelping, MyOwnershipShareModeEnum sharing, Boolean handWelded)
at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.IMySlimBlock.IncreaseMountLevel(Single welderMountAmount, Int64 welderOwnerPlayerId, IMyInventory outputInventory, Single maxAllowedBoneMovement, Boolean isHelping, MyOwnershipShareModeEnum share)
at SpaceCraft.Utils.CubeGrid.UpdateInventory()
at SpaceCraft.Utils.CubeGrid.UpdateBeforeSimulation()
at SpaceCraft.Utils.Faction.UpdateBeforeSimulation()
at SpaceCraft.SpaceCraftSession.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2020-11-16 13:25:10.173 - Thread: 1 -> Showing message
2020-11-16 13:25:11.837 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_196_018
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 466
PCUCount: 879838
================================== OFNI HSARC ==================================

2020-11-16 13:25:11.838 - Thread: 1 -> Log Closed
最后由 D_W 编辑于; 2020 年 11 月 17 日 上午 3:49
Feldon Cane  [开发者] 2020 年 11 月 16 日 下午 4:52 
It is definitely NOT server ready. Looking into these issue though and I'm sure they'll be resolved soon. Is is possible you're missing the Sparks of the Future DLC? I used some of the skins in my prefabs and suspect it might be causing an issue. Please confirm if possible and I'm considering dropping the skins if it's an issue
Feldon Cane  [开发者] 2020 年 11 月 16 日 下午 5:22 
I believe I found the root of the problem. MES uses the same SpawnGroup description text as me but in a very different way. Their style was causing my style to run out of memory :( Luckily, I believe a fix is now in place which will not even attempt to parse my description text unless it begins with the word "spacecraft". It was supposed to work that way before but it's more explicit now.
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