Space Engineers

Space Engineers

SpaceCraft: Clangs of Liberty (1.195 or earlier)
Sirshartsalot 2020 年 11 月 20 日 上午 8:08
after latest release.
16:05:05.1686 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at SpaceCraft.Utils.CubeGrid.AddQueueItems(MyCubeBlockDefinition def, Boolean clear, IMyAssembler ass)
at SpaceCraft.Utils.CubeGrid.AddQueueItems(MyObjectBuilder_CubeBlock block, Boolean clear, IMyAssembler ass)
at SpaceCraft.Utils.Faction.Construct()
at SpaceCraft.Utils.Faction.AssessGoal()
at SpaceCraft.Utils.Faction.UpdateBeforeSimulation()
at SpaceCraft.SpaceCraftSession.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 246
at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 125
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.NullReferenceException: Object reference not set to an instance of an object.
at SpaceCraft.Utils.CubeGrid.AddQueueItems(MyCubeBlockDefinition def, Boolean clear, IMyAssembler ass)
at SpaceCraft.Utils.CubeGrid.AddQueueItems(MyObjectBuilder_CubeBlock block, Boolean clear, IMyAssembler ass)
at SpaceCraft.Utils.Faction.Construct()
at SpaceCraft.Utils.Faction.AssessGoal()
at SpaceCraft.Utils.Faction.UpdateBeforeSimulation()
at SpaceCraft.SpaceCraftSession.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 246
at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 125
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
16:05:05.1686 [INFO] Initializer: Generating minidump at L:\SpaceEngineerssaves\Torchfresh\Instance\Minidump.dmp
16:05:05.1686 [ERROR] Initializer: Keen broke the minidump, sorry.
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Feldon Cane  [开发者] 2020 年 12 月 20 日 上午 9:22 
Sorry I missed this discussion, I need to check this more carefully. I was expecting steam to send me a message but I just need to watch out. Is this still happening to you? I've made a lot of fixes since this was posted so it might have been resolved. Sorry again!
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