Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
Starsmil  [开发者] 2020 年 11 月 10 日 上午 11:05
Campaign Impressions & feedback
Here you can write your complete Campaign impressions and feedback. Better to play for several factions for more experience :)
最后由 Starsmil 编辑于; 2020 年 11 月 11 日 上午 5:18
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正在显示第 1 - 15 条,共 187 条留言
The Inquisitor 2020 年 11 月 11 日 下午 5:57 
Played with the Prinicipality of Antioch for about 20 turns and I have to say - it's both damn difficult and bloody fun so far! Defeating the enemy requires a lot of good cavalry because the Emirates seem to lack cavalry. Once you've defeated their cavalry, standard H&A.

Campaign play relies on picking your fights since there's fights EVERYWHERE. You're surrounded by muslims and christians and you can't expand too far because everyone wants your territories. Too stretched and you won't be able to clean up your rebellions.

There is a bug in Damascus, however. I can't seem to replace the main city. When I click it, it simply doesn't allow me to replace it with my faction's main building. Maybe that's intended because it's a muslim site?
Starsmil  [开发者] 2020 年 11 月 12 日 上午 1:32 
Yes, its intended (written on main page):
- Now u can convert only civil cities level 1 and deconstruct all barb cities (forts). Reason: city conversion takes many tens of years, and this mod is 12 tpy.
༺𝓽𝓸𝓶𝓶𝔂༻ 2020 年 11 月 12 日 上午 4:25 
I started a campaign as the Roman empire and I noticed that the Rum garrisons get better units than their armies and there seems to be an issue with the names. I had my daughter Anna seek a husband and the guy's name is Dagobert. I also noticed that the late roman units don't have the shield wall ability while their early version does. Is that intentional ?
Starsmil  [开发者] 2020 年 11 月 12 日 上午 4:34 
Rum garrisons and armies are ok. Anna choosed great foreign husband, which there were many in Byz. About shield wall - i will check.
Its not campaign impressions btw. Better write such things in comments.
最后由 Starsmil 编辑于; 2020 年 11 月 12 日 上午 7:27
Ligma Bababooey 2020 年 11 月 12 日 下午 4:16 
Overall great mod ( i played a bit of England and longer campaign with Pomerania
some nitpicks:
-penalty for garrisoning army seems a bit harsh considering AI don't care about this new mechanic(same problem with DeI), is it possible to lover penalty if you garrison smaller army or only general as a kinda governor ?
-playing as Pomerania later i wasn't able to convert some of the settlements main building, is it some kind of mechanic ?
-stretched spaghetti lines look a little bit silly on the battlefield and are easy target for cav
-artillery is kinda weak to the point i stopped using it.

Thats all, like i said great mod
btw i love the dynamic combat animation and how units mix, this one thing i really don't like about vanilla and DeI, units sees to fight like they have 70-80 years old
最后由 Ligma Bababooey 编辑于; 2020 年 11 月 12 日 下午 4:18
Ad 2020 年 11 月 12 日 下午 4:45 
Super job, bravo.For me its the food which is hard to anticiped at the next turn, iam a bit lose with it.But really super work. The units, the new walls of colonies, the textures of houses, ect...really well done. Iam enjoy to play at this mod.Thank u.
Ligma Bababooey 2020 年 11 月 13 日 上午 12:59 
Forgot to add that most cities on the campaigning map have like eastern/arabic skins on theme
Markus1987 2020 年 11 月 13 日 上午 10:05 
I have make a Video for Germans Players of your Mod


https://www.youtube.com/watch?v=eQVAtbI7q6U
Starsmil  [开发者] 2020 年 11 月 13 日 上午 11:11 
Nice try man!
Starsmil  [开发者] 2020 年 11 月 14 日 上午 1:27 
@Warriordude, read Tips and Tricks on mod's main page. Also play on easy or normal to learn new mechanics.
最后由 Starsmil 编辑于; 2020 年 11 月 14 日 上午 1:30
Starsmil  [开发者] 2020 年 11 月 14 日 上午 1:30 
@Krasny, read Tips and Tricks on mod's main page (#4)
About spaghetti lines, maybe u know mod change it? )
Ligma Bababooey 2020 年 11 月 14 日 上午 4:21 
引用自 Starsmil
@Krasny, read Tips and Tricks on mod's main page (#4)
About spaghetti lines, maybe u know mod change it? )
they completely removed spaghetti lines in DeI mod im not sure is there a stand alone combat mod that removes it, i play mostly DeI, but I heard some other overhauls also removed it
Ligma Bababooey 2020 年 11 月 14 日 上午 4:27 
so to convert main cities i have to wait really long to got some options? there is no options i can't even destroy theme
NukeGamesCZ 2020 年 11 月 15 日 上午 2:24 
you will add the Czech duchy (the Czech Kingdom) because at that time the Czechs already had in the empire what independence they had since 1085. I can show you what the Czech troops and armor looked like directly from the Czechs
methoz84 2020 年 11 月 15 日 上午 8:58 
Playable factions list? :)
Im for BOHEMIA, not Czechs = Duchy of Bohemia  870–1198 (Přemyslid dynasty)
What about Přemyslid eagle, instead of the more modern Bohemian lion?
最后由 methoz84 编辑于; 2020 年 11 月 15 日 上午 9:07
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