安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I'm also playing w Yayo's Combat 3, and I loved your edit to the ammo boxes for ammo only, but with huge stacks. Would you consider something similar for the chemfuel-only storage? I'm trying out a balance of material costs and cell stacks of:
pump: 50 steel, 1 component, 10 stacks/cell for 10 stacks total
chemfuel storage: 150 steel, 3 components, 20 stacks/cell for 40 stacks total
chemfuel storage large: 1125 steel, 22 components, 40 stacks/cell for 400 stacks total
The logic is a straight cell size cost multiplier, and a +50% cost increase per doubled stack/cell limit. It puts the math similar to your ammo crate idea.
I currently have a chemfuel tank farm of 6 large containers, with 16,000 chemfuel (honestly acquired through trade; not filled up 100%). With room to walk and walls to subdivide potential damage/explosions, it feels large but manageable and efficient. Maybe a little bit too efficient. :P
It this is TOO efficient for your tastes (since aside from ammo, everything else caps out at 10 stacks/cell max for multiple item types), then I was thinking of scaling down to:
pump: 50 steel, 1 component, 10 stacks/cell for 10 total
storage: 125 steel, 2 components, 15 stacks/cell for 30 total
storage large: 780 steel, 10 components, 20 stacks/cell for 200 total
This makes the largest, most efficient storage only twice as stack-dense for a dedicated single item type, as the largest general multi-item stack/cell storage buildings. It also brings the cost of the 3 chemfuel storage buildings somewhat into line with most of the other buildings.
Ironically the bank vault would have worked much better with Extended Storage's mechanics. With that said, is it possible to have only a single tile in the building store items?
Ideally I'd have every stack in a bank vault be stored at the door, that way pawns don't need to "crawl" over the vault to reach the center cell or ones that are not readily accessible.
Could you revert that?
I second that