Space Engineers

Space Engineers

Khjin's TickTimers
Khjin  [开发者] 2021 年 1 月 2 日 下午 5:23
VTimer Definition Sharing!
Share your handy timer definitions here to help out others. Kindly follow the format:
1. Purpose, 2. How to activate, 3. Definition sample. Thanks!
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Khjin  [开发者] 2021 年 1 月 2 日 下午 5:24 
1. On Trigger Sequence Firing of Weapons
2. On TickTimer PB, run "FireRocket,TriggerNow"

@FireRocket:0 Rocket_1,TriggerNow Rocket_2,TriggerNow Rocket_3,TriggerNow Rocket_4,TriggerNow @Rocket_1:0:OnOff_On RP-3 (Rack Mounted) 1,ShootOnce Rocket_1,OnOff_Off Rocket_2,OnOff_On @Rocket_2:0:OnOff_Off RP-3 (Rack Mounted) 2,ShootOnce Rocket_2,OnOff_Off Rocket_3,OnOff_On @Rocket_3:0:OnOff_Off RP-3 (Rack Mounted) 3,ShootOnce Rocket_3,OnOff_Off Rocket_4,OnOff_On @Rocket_4:0:OnOff_Off RP-3 (Rack Mounted) 4,ShootOnce Rocket_4,OnOff_Off Rocket_1,OnOff_On
Khjin  [开发者] 2021 年 1 月 2 日 下午 5:44 
1. Dual Bofors (AWG WeaponCore Pack) double-tap fire sequence
2. On TickTimer PB, run "FireAA,TriggerNow" to start firing or run "FireAA,Stop" to stop firing.

@FireAA:30 Fire_0,TriggerNow @Fire_0:0 Fire_1,Start Fire_2,Start FireAA,Start @Fire_1:0 WeaponCore BoforsGun 1,ShootOnce @Fire_2:10 WeaponCore BoforsGun 2,ShootOnce

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2045426012
最后由 Khjin 编辑于; 2021 年 1 月 2 日 下午 5:45
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