边缘世界 RimWorld

边缘世界 RimWorld

[XND] Visible Pants
Neptimus7  [开发者] 2020 年 11 月 8 日 下午 1:00
Bugs
Before reporting an issue, make sure that the mod is up to date (resubscribing helps, Steam is slow to update Workshop items). If you're using local copies with Fluffy's Mod Manager, update those.

Finally, please attach any relevant logs. Failure to do so may result in your comment being deleted.

Please note that this discussion will be periodically cleaned as bugs are fixed.
最后由 Neptimus7 编辑于; 2021 年 7 月 14 日 下午 2:48
< >
正在显示第 1 - 15 条,共 29 条留言
Delta1138 2020 年 11 月 12 日 上午 3:29 
I feel cheeky asking this, but the pants added by the LOTR Dwarves mod that mlie revived don't show. Do you know how I can patch them to show? To be honest I'm struggling to see the defs for them when looking through the mod folder. Makes me think the mod changes the vanilla pants in some way...
Neptimus7  [开发者] 2020 年 11 月 12 日 上午 9:19 
Oh geeze, yeah if it's screwing with pants in general rather than adding a def like a sane person there's not really much I can do. I'll try checking it out.
Warsow 2021 年 1 月 21 日 上午 8:21 
Got this error whenever pawns visit my colony.

Exception ticking world pawn Ade. Suppressing further errors. System.NullReferenceException: Object reference not set to an instance of an object
at VisiblePants.Patch_Pawn+Patch_Tick.Postfix (Verse.Pawn __instance) [0x00073] in <92e2201d770749eba001d2c8fd3b8b97>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x0002d] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.Planet.WorldPawns:WorldPawnsTick()
RimWorld.Planet.World:WorldTick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3(TickManager)
Verse.<>c:<LoadGame>b__59_1()
Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch2()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Play:Update()
Neptimus7  [开发者] 2021 年 1 月 21 日 上午 9:44 
Does this happen when you have no other mods active? Best I can figure it would have to be another mod doing weird things to the pawn.
bagelhe 2021 年 2 月 2 日 上午 3:01 
Exception ticking Taethon (at (128, 0, 119)): System.NullReferenceException: Object reference not set to an instance of an object
at VisiblePants.Patch_Pawn+Patch_Tick.Postfix (Verse.Pawn __instance) [0x00073] in <92e2201d770749eba001d2c8fd3b8b97>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch3(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch1(Game)
Verse.Root_Play:Update()

bagelhe 2021 年 2 月 2 日 上午 3:02 
all the pawns have the issue
Neptimus7  [开发者] 2021 年 2 月 2 日 上午 10:58 
@bagelhe can you let me know your modlist?
Anarky 2021 年 2 月 9 日 下午 9:42 
Not a bug report as such, but there seems to be an issue between this mod and character editor which prevents saved pawns being loaded in when creating a new colony.

I'm not certain if this issue is the fault of this mod or an issue with character editor but I'm bringing it to your attention as you seem to be more active than character editor's creator in the hopes that you might be able to fix it if it's on your end.
Lotus Elise 2021 年 7 月 14 日 下午 12:13 
no mods, RW 1.2 - tons of errors messages at the start of new colony. Is the mod rip for 1.2 users?
Neptimus7  [开发者] 2021 年 7 月 14 日 下午 2:42 
You should be able to completely ignore those errors. Not sure why that's happening though, but I would appreciate a log.
Willow the Harlot 2021 年 7 月 21 日 上午 10:37 
Getting errors when trying to resume my 1.2 Colony (I intend to stick with 1.2 until more of my essential mods get updated to 1.3).

https://gist.github.com/24363166e3207f4ced2c6906b6ddc161
Neptimus7  [开发者] 2021 年 7 月 21 日 下午 12:43 
Oh FFS, I swear I fix that every time and it just continues to reappear somehow. You can ignore it just fine for now, but I'll try to get a fix out.

TL;DR: parts of pawns are null while loading, but RimWorld decides it's a smart idea to start ticking the game anyways.
borde 2021 年 10 月 15 日 上午 7:28 
cryptosleep caskets? what??
borde 2021 年 10 月 15 日 上午 7:29 
those last errors at the bottom
< >
正在显示第 1 - 15 条,共 29 条留言
每页显示数: 1530 50