边缘世界 RimWorld

边缘世界 RimWorld

Expanded Materials - Metals (old version)
Slye_Fox 2020 年 12 月 3 日 下午 11:19
Some patches I made
Not sure if you'll find them of any help or not;

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1423699208
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Wall Light</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="Lighting_MURWallSunLight"]</xpath>
<value>
<costList>
<Steel>10</Steel>
<ComponentIndustrial>1</ComponentIndustrial>
<VMEu_Tungsten>10</VMEu_Tungsten>
</costList>
</value>
</match>
</Operation>

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2013476665
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Utility Columns</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="SunColumnMod"]/costList</xpath>
<value>
<costList>
<Steel>140</Steel>
<Plasteel>5</Plasteel>
<ComponentIndustrial>3</ComponentIndustrial>
<VMEu_Tungsten>10</VMEu_Tungsten>
</costList>
</value>
</match>
</Operation>

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=717632155
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>PowerSwitch</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="PowerConduitInvisible"]/costList</xpath>
<value>
<costList>
<VMEu_Copper>2</VMEu_Copper>
</costList>
</value>
</match>
</Operation>

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=833899765
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Dubs Skylights</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/RecipeDef[defName="SmeltGlass"]/ingredients</xpath>
<value>
<ingredients>
<li>
<filter>
<thingDefs>
<li>VMEu_RockPowder</li>
</thingDefs>
</filter>
<count>10</count>
</li>
</ingredients>
</value>
</match>
</Operation>

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1489425285
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>[SYR] Metallic Batteries</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Battery_Silver"]/costList</xpath>
<value>
<costList>
<Silver>150</Silver>
<Steel>80</Steel>
<VMEu_Lead>20</VMEu_Lead>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>[SYR] Metallic Batteries</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Battery_Gold"]/costList</xpath>
<value>
<costList>
<Gold>30</Gold>
<Steel>80</Steel>
<VMEu_Lead>20</VMEu_Lead>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>[SYR] Metallic Batteries</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Battery_Plasteel"]/costList</xpath>
<value>
<costList>
<Plasteel>30</Plasteel>
<Steel>80</Steel>
<VMEu_Lead>20</VMEu_Lead>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>[SYR] Metallic Batteries</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Battery_Uranium"]/costList</xpath>
<value>
<costList>
<Uranium>70</Uranium>
<Steel>50</Steel>
<VMEu_Lead>20</VMEu_Lead>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>[SYR] Metallic Batteries</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Battery_Advanced"]/costList</xpath>
<value>
<costList>
<Steel>40</Steel>
<VMEu_StainlessSteel>30</VMEu_StainlessSteel>
<VMEu_Germanium>30</VMEu_Germanium>
<Plasteel>20</Plasteel>
<VMEu_Lead>40</VMEu_Lead>
<ComponentSpacer>1</ComponentSpacer>
</costList>
</value>
</match>
</Operation>

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1321849735
<!-- BuildingsB_Oil -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="OilStorage"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>30</VMEu_Concrete>
<Steel>70</Steel>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="FuelStorage"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>30</VMEu_Concrete>
<Steel>70</Steel>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="FuelPowerplant"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>120</VMEu_Concrete>
<Steel>200</Steel>
<ComponentIndustrial>8</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="LargeFuelPowerplant"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>240</VMEu_Concrete>
<Steel>560</Steel>
<ComponentIndustrial>16</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="OilWell"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>40</VMEu_Concrete>
<Steel>80</Steel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="DeepOilWell"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>40</VMEu_Concrete>
<Steel>80</Steel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="CrudeCracker"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>140</VMEu_Concrete>
<Steel>200</Steel>
<ComponentIndustrial>8</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>

<!-- BuildingsB_Refining -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="SynthyleneRefiner"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>40</VMEu_Concrete>
<Steel>110</Steel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="NapalmRefiner"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>40</VMEu_Concrete>
<Steel>110</Steel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
<li>Insulation (Continued)</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="INSPolymerRefinery"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>40</VMEu_Concrete>
<Steel>110</Steel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="SynthreadRefiner"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>40</VMEu_Concrete>
<Steel>110</Steel>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="SynthamideRefiner"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>65</VMEu_Concrete>
<Steel>110</Steel>
<ComponentIndustrial>3</ComponentIndustrial>
<ComponentSpacer>1</ComponentSpacer>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="HyperweaveRefiner"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>100</VMEu_Concrete>
<Steel>150</Steel>
<ComponentIndustrial>3</ComponentIndustrial>
<ComponentSpacer>3</ComponentSpacer>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="NeutroamineRefiner"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>90</VMEu_Concrete>
<Steel>110</Steel>
<ComponentIndustrial>3</ComponentIndustrial>
<ComponentSpacer>2</ComponentSpacer>
</costList>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Expanded Materials - Metals</li>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Autoclave"]/costList</xpath>
<value>
<costList>
<VMEu_Concrete>40</VMEu_Concrete>
<Steel>110</Steel>
<ComponentIndustrial>4</ComponentIndustrial>
<ComponentSpacer>1</ComponentSpacer>
</costList>
</value>
</match>
</Operation>
< >
正在显示第 1 - 15 条,共 17 条留言
hop11 2020 年 12 月 5 日 上午 4:46 
Wow... How can I apply them?
Slye_Fox 2020 年 12 月 5 日 上午 5:04 
The easiest way is to make an .txt file and name it what you want.
Open it and put this at the top:
<?xml version="1.0" encoding="utf-8" ?>

<Patch>
Put the patches you want after, then add this to the end and save the file:
</Patch>
Finally rename the file extension to .xml

And that's the patch file done.
Just put it in a mod and add it in-game.
Argón  [开发者] 2020 年 12 月 10 日 下午 1:33 
Oh, nice patches there, I just saw this, maybe I'll add them to the base mod, I just need to check them to see if they're balanced and not lacking anything, just in case
brucethemoose 2021 年 1 月 19 日 下午 8:03 
Here's another quick patch I made for Rimefeller. This one adds the new metals to synthylene components:

<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Rimefeller</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>

<!-- Replace Synthylene Components -->
<li Class="PatchOperationReplace">
<xpath>/Defs/RecipeDef [defName = "Make_ComponentIndustrialPlastic"] /ingredients</xpath>
<value>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>2</count>
</li>
<li>
<filter>
<thingDefs>
<li>VMEu_Germanium</li>
</thingDefs>
</filter>
<count>0.2</count>
</li>
<li>
<filter>
<thingDefs>
<li>VMEu_Copper</li>
</thingDefs>
</filter>
<count>0.5</count>
</li>
<li>
<filter>
<categories>
<li>Synthylene</li>
</categories>
</filter>
<count>8</count>
</li>
</ingredients>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>/Defs/RecipeDef [defName = "Make_ComponentIndustrialPlastic"] /fixedIngredientFilter</xpath>
<value>
<fixedIngredientFilter>
<thingDefs>
<li>Steel</li>
<li>VMEu_Copper</li>
<li>VMEu_Germanium</li>
</thingDefs>
<categories>
<li>Synthylene</li>
</categories>
</fixedIngredientFilter>
</value>
</li>

<!-- Replace Bulk (x5) Synthylene Components -->
<li Class="PatchOperationReplace">
<xpath>/Defs/RecipeDef [defName = "Make_ComponentIndustrialPlasticX5"] /ingredients</xpath>
<value>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>10</count>
</li>
<li>
<filter>
<thingDefs>
<li>VMEu_Germanium</li>
</thingDefs>
</filter>
<count>1</count>
</li>
<li>
<filter>
<thingDefs>
<li>VMEu_Copper</li>
</thingDefs>
</filter>
<count>2.5</count>
</li>
<li>
<filter>
<categories>
<li>Synthylene</li>
</categories>
</filter>
<count>40</count>
</li>
</ingredients>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>/Defs/RecipeDef [defName = "Make_ComponentIndustrialPlasticX5"] /fixedIngredientFilter</xpath>
<value>
<fixedIngredientFilter>
<thingDefs>
<li>Steel</li>
<li>VMEu_Copper</li>
<li>VMEu_Germanium</li>
</thingDefs>
<categories>
<li>Synthylene</li>
</categories>
</fixedIngredientFilter>
</value>
</li>



<!--Replace Advanced Components-->
<li Class="PatchOperationReplace">
<xpath>/Defs/RecipeDef [defName = "Make_ComponentSpacerSynthylene"] /ingredients</xpath>
<value>
<ingredients>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>1</count>
</li>
<li>
<filter>
<categories>
<li>Synthylene</li>
</categories>
</filter>
<count>10</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>3</count>
</li>
<li>
<filter>
<thingDefs>
<li>Gold</li>
</thingDefs>
</filter>
<count>0.1</count>
</li>
<li>
<filter>
<thingDefs>
<li>VMEu_Germanium</li>
</thingDefs>
</filter>
<count>0.5</count>
</li>
<li>
<filter>
<thingDefs>
<li>VMEu_Lithium</li>
</thingDefs>
</filter>
<count>0.3</count>
</li>
</ingredients>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>/Defs/RecipeDef [defName = "Make_ComponentSpacer"] /fixedIngredientFilter</xpath>
<value>
<fixedIngredientFilter>
<thingDefs>
<li>ComponentIndustrial</li>
<li>Plasteel</li>
<li>Gold</li>
<li>VMEu_Copper</li>
<li>VMEu_Germanium</li>
</thingDefs>
<categories>
<li>Synthylene</li>
</categories>
</fixedIngredientFilter>
</value>
</li>
</operations>
</match>
</Operation>
</Patch>
brucethemoose 2021 年 1 月 19 日 下午 8:09 
(Note that some further integration may or may not be needed with dark oil, Rimefeller's plasteel production and such. I haven't gotten that far yet in this mod).
Argón  [开发者] 2021 年 1 月 20 日 上午 9:39 
I'll see what can I do to integrate all this. Thank you very much to all of you for contributing with patches :D
catharsis 2021 年 2 月 27 日 下午 1:22 
So, how exactly do I implement these patches in my game? I read what Slye_Fox said above for the same question but I don't understand. After creating the text file with the patch, where do I put it? Do I open up the files for the game and implement it in the Mods section? Sorry if this is a silly question, i'm new to this.
Slye_Fox 2021 年 2 月 27 日 下午 1:46 
引用自 circle.
So, how exactly do I implement these patches in my game? I read what Slye_Fox said above for the same question but I don't understand. After creating the text file with the patch, where do I put it? Do I open up the files for the game and implement it in the Mods section? Sorry if this is a silly question, i'm new to this.
I basically have a mini-mod that I put the patch in.
Put the patches into "\RimWorld\Mods\<mod name>\Patches", you can put the files in directly or in sub-folders if you want.
Create a new xml file in "\RimWorld\Mods\<mod name>\About" called "About.xml"
Then put in this and edit as you want:
<?xml version="1.0" encoding="utf-8"?> <ModMetaData> <name>mod name</name> <author>author name</author> <packageId>mod.id.no.spaces</packageId> <supportedVersions> <li>1.2</li> </supportedVersions> <description>description</description> </ModMetaData>
Then just set it as the very last mod.
catharsis 2021 年 2 月 27 日 下午 4:52 
引用自 Slye_Fox
引用自 circle.
So, how exactly do I implement these patches in my game? I read what Slye_Fox said above for the same question but I don't understand. After creating the text file with the patch, where do I put it? Do I open up the files for the game and implement it in the Mods section? Sorry if this is a silly question, i'm new to this.
I basically have a mini-mod that I put the patch in.
Put the patches into "\RimWorld\Mods\<mod name>\Patches", you can put the files in directly or in sub-folders if you want.
Create a new xml file in "\RimWorld\Mods\<mod name>\About" called "About.xml"
Then put in this and edit as you want:
<?xml version="1.0" encoding="utf-8"?> <ModMetaData> <name>mod name</name> <author>author name</author> <packageId>mod.id.no.spaces</packageId> <supportedVersions> <li>1.2</li> </supportedVersions> <description>description</description> </ModMetaData>
Then just set it as the very last mod.

Alright, so I made the text file, put all those patches in, and now i'm lost. When I go to the Rimworld file, then go to Mods, all I see is a text file saying "Place mods here".

Also I don't understand this second part:

引用自 Slye_Fox
Create a new xml file in "\RimWorld\Mods\<mod name>\About" called "About.xml"
Then put in this and edit as you want:
<?xml version="1.0" encoding="utf-8"?> <ModMetaData> <name>mod name</name> <author>author name</author> <packageId>mod.id.no.spaces</packageId> <supportedVersions> <li>1.2</li> </supportedVersions> <description>description</description> </ModMetaData>
Then just set it as the very last mod.
Slye_Fox 2021 年 2 月 27 日 下午 5:31 
引用自 circle.
Alright, so I made the text file, put all those patches in, and now i'm lost. When I go to the Rimworld file, then go to Mods, all I see is a text file saying "Place mods here".
Make a new folder and call it what you want, that's your mod's folder (eg; Mine is "Slye's Changes").

引用自 circle.
Also I don't understand this second part:

引用自 Slye_Fox
Create a new xml file in "\RimWorld\Mods\<mod name>\About" called "About.xml"
Then put in this and edit as you want:
<?xml version="1.0" encoding="utf-8"?> <ModMetaData> <name>mod name</name> <author>author name</author> <packageId>mod.id.no.spaces</packageId> <supportedVersions> <li>1.2</li> </supportedVersions> <description>description</description> </ModMetaData>
Then just set it as the very last mod.
This is the bit that tells the game that the stuff in this folder is a mod.

So, you should basically have some files like this:
\RimWorld\Mods\<mod name>\About\About.xml
\RimWorld\Mods\<mod name>\Patches\Patch File.xml
最后由 Slye_Fox 编辑于; 2021 年 2 月 27 日 下午 5:31
Kyrox 2021 年 2 月 27 日 下午 6:04 
Did this all get implemented into the base mod? If not, why?
VolatileGlitchAviator 2021 年 3 月 12 日 下午 9:25 
So uh... i try to put the rimfeller patch in and it completely breaks my game i get red and errors so far out the door they are in another universe and come back around to hit me again, i am not sure what I am doing wrong, I made note pad i copy and pasted the entirety of the rimfeller patch code into it, and saved it as an xml and put the patch into the metals expanded patch folder under the file rimfeller,
SkyLarkBlue 2021 年 3 月 21 日 下午 3:24 
I do want to comment, if you add a patch for Dubs Skylights, can you make it not activate if we have other mods? I have Fertile Fields and it's balanced already with Skylights as well as Glass and Lights.
Evilservant6 2021 年 4 月 1 日 下午 10:13 
yea, I wanna know if this was implemente in the mod too
N00B 2021 年 4 月 2 日 下午 11:20 
Vanilla Factions Expanded - Mechanoids

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2329011599

Steel extractor now can extract Expanded Materials - Metals resources (Create a XML file and drop it in Mods\2329011599(Vanilla Factions Expanded - Mechanoids mod folder )\1.2\Patches

<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationFindMod"> <mods> <li>Expanded Materials - Metals</li> </mods> <match Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs</xpath> <value> <ItemProcessor.CombinationDef> <defName>VFEM_ElectronicsFabricationFactory_SteelExtractor_VMEu_CoalRecipe</defName> <building>VFEM_ElectronicsFabricationFactory_SteelExtractor</building> <items> <li>StoneChunks</li> </items> <amount> <li>1</li> </amount> <outputLimitControlled>true</outputLimitControlled> <maxTotalOutput>300</maxTotalOutput> <result>VMEu_Coal</result> <yield>15</yield> <isCategoryRecipe>true</isCategoryRecipe> <useQualityIncreasing>false</useQualityIncreasing> <singleTimeIfNotQualityIncreasing>0.1</singleTimeIfNotQualityIncreasing> </ItemProcessor.CombinationDef> <ItemProcessor.CombinationDef> <defName>VFEM_ElectronicsFabricationFactory_SteelExtractor_VMEu_LithiumRecipe</defName> <building>VFEM_ElectronicsFabricationFactory_SteelExtractor</building> <items> <li>StoneChunks</li> </items> <amount> <li>1</li> </amount> <outputLimitControlled>true</outputLimitControlled> <maxTotalOutput>300</maxTotalOutput> <result>VMEu_Lithium</result> <yield>3</yield> <isCategoryRecipe>true</isCategoryRecipe> <useQualityIncreasing>false</useQualityIncreasing> <singleTimeIfNotQualityIncreasing>0.1</singleTimeIfNotQualityIncreasing> </ItemProcessor.CombinationDef> <ItemProcessor.CombinationDef> <defName>VFEM_ElectronicsFabricationFactory_SteelExtractor_VMEu_IronRecipe</defName> <building>VFEM_ElectronicsFabricationFactory_SteelExtractor</building> <items> <li>StoneChunks</li> </items> <amount> <li>1</li> </amount> <outputLimitControlled>true</outputLimitControlled> <maxTotalOutput>300</maxTotalOutput> <result>VMEu_Iron</result> <yield>10</yield> <isCategoryRecipe>true</isCategoryRecipe> <useQualityIncreasing>false</useQualityIncreasing> <singleTimeIfNotQualityIncreasing>0.1</singleTimeIfNotQualityIncreasing> </ItemProcessor.CombinationDef> <ItemProcessor.CombinationDef> <defName>VFEM_ElectronicsFabricationFactory_SteelExtractor_VMEu_LeadRecipe</defName> <building>VFEM_ElectronicsFabricationFactory_SteelExtractor</building> <items> <li>StoneChunks</li> </items> <amount> <li>1</li> </amount> <outputLimitControlled>true</outputLimitControlled> <maxTotalOutput>300</maxTotalOutput> <result>VMEu_Lead</result> <yield>7</yield> <isCategoryRecipe>true</isCategoryRecipe> <useQualityIncreasing>false</useQualityIncreasing> <singleTimeIfNotQualityIncreasing>0.1</singleTimeIfNotQualityIncreasing> </ItemProcessor.CombinationDef> <ItemProcessor.CombinationDef> <defName>VFEM_ElectronicsFabricationFactory_SteelExtractor_VMEu_TinRecipe</defName> <building>VFEM_ElectronicsFabricationFactory_SteelExtractor</building> <items> <li>StoneChunks</li> </items> <amount> <li>1</li> </amount> <outputLimitControlled>true</outputLimitControlled> <maxTotalOutput>300</maxTotalOutput> <result>VMEu_Tin</result> <yield>5</yield> <isCategoryRecipe>true</isCategoryRecipe> <useQualityIncreasing>false</useQualityIncreasing> <singleTimeIfNotQualityIncreasing>0.1</singleTimeIfNotQualityIncreasing> </ItemProcessor.CombinationDef> <ItemProcessor.CombinationDef> <defName>VFEM_ElectronicsFabricationFactory_SteelExtractor_VMEu_CopperRecipe</defName> <building>VFEM_ElectronicsFabricationFactory_SteelExtractor</building> <items> <li>StoneChunks</li> </items> <amount> <li>1</li> </amount> <outputLimitControlled>true</outputLimitControlled> <maxTotalOutput>300</maxTotalOutput> <result>VMEu_Copper</result> <yield>5</yield> <isCategoryRecipe>true</isCategoryRecipe> <useQualityIncreasing>false</useQualityIncreasing> <singleTimeIfNotQualityIncreasing>0.1</singleTimeIfNotQualityIncreasing> </ItemProcessor.CombinationDef> <ItemProcessor.CombinationDef> <defName>VFEM_ElectronicsFabricationFactory_SteelExtractor_VMEu_TungstenRecipe</defName> <building>VFEM_ElectronicsFabricationFactory_SteelExtractor</building> <items> <li>StoneChunks</li> </items> <amount> <li>1</li> </amount> <outputLimitControlled>true</outputLimitControlled> <maxTotalOutput>300</maxTotalOutput> <result>VMEu_Tungsten</result> <yield>4</yield> <isCategoryRecipe>true</isCategoryRecipe> <useQualityIncreasing>false</useQualityIncreasing> <singleTimeIfNotQualityIncreasing>0.1</singleTimeIfNotQualityIncreasing> </ItemProcessor.CombinationDef> <ItemProcessor.CombinationDef> <defName>VFEM_ElectronicsFabricationFactory_SteelExtractor_VMEu_TitaniumRecipe</defName> <building>VFEM_ElectronicsFabricationFactory_SteelExtractor</building> <items> <li>StoneChunks</li> </items> <amount> <li>1</li> </amount> <outputLimitControlled>true</outputLimitControlled> <maxTotalOutput>300</maxTotalOutput> <result>VMEu_Titanium</result> <yield>2</yield> <isCategoryRecipe>true</isCategoryRecipe> <useQualityIncreasing>false</useQualityIncreasing> <singleTimeIfNotQualityIncreasing>0.1</singleTimeIfNotQualityIncreasing> </ItemProcessor.CombinationDef> <ItemProcessor.CombinationDef> <defName>VFEM_ElectronicsFabricationFactory_SteelExtractor_VMEu_GermaniumRecipe</defName> <building>VFEM_ElectronicsFabricationFactory_SteelExtractor</building> <items> <li>StoneChunks</li> </items> <amount> <li>1</li> </amount> <outputLimitControlled>true</outputLimitControlled> <maxTotalOutput>300</maxTotalOutput> <result>VMEu_Germanium</result> <yield>3</yield> <isCategoryRecipe>true</isCategoryRecipe> <useQualityIncreasing>false</useQualityIncreasing> <singleTimeIfNotQualityIncreasing>0.1</singleTimeIfNotQualityIncreasing> </ItemProcessor.CombinationDef> </value> </li> </operations> </match> </Operation> </Patch>
最后由 N00B 编辑于; 2021 年 4 月 2 日 下午 11:55
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