Source Filmmaker

Source Filmmaker

[TF2] Enhanced HWM Skeleton
Alaxe  [udvikler] 13. okt. 2020 kl. 20:15
Post Issues Here!
Bone head!
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General G. Wolfe 14. okt. 2020 kl. 2:20 
Not sure if this would count as an issue but I wasn't sure to put this since its more of a suggestion, but I think the neck bone part of the head shouldn't be part of the main body bodygroup slider since its gonna make placing the head with the neck bone on models and whatnot. it should be a separate body group or a slider to hide the neck.

Other than that I got no other issues with it.
Me n my shadow1 17. okt. 2020 kl. 3:55 
the flexes dont work, not the face ones and not the hide ones, idk what to do.
General G. Wolfe 21. okt. 2020 kl. 21:07 
Did find an odd issue just now, the eye move the opposite way when I try to rotate it one way
https://gyazo.com/a4fb2499168d8f9ae5f013aa54429c65
Arget 26. okt. 2020 kl. 7:02 
Same problem here, none of the flexes are working. What could be causing this?
Arget 26. okt. 2020 kl. 10:15 
Oprindeligt skrevet af Me n my shadow1 ゴ ゴ:
the flexes dont work, not the face ones and not the hide ones, idk what to do.
I found out the problem. You need to specifically enable flexes by setting the skull bodygroup to "skeleton_skull" instead of "skeleton_skull_static", which is the default setting.
Venom_Spy 20. nov. 2020 kl. 6:30 
Missing texture what should I do?
RottingDead 5. jan. 2021 kl. 1:40 
it shows up as an error sign what do i do?
MichiThing 11. aug. 2023 kl. 13:00 
hey so I'm late to this, but I also struggle with the face flexes. Arget said to enable flexes by changing the settings of the skull bodygroup. ....how exactly do I do that? Does that mean, changing things in the decompiled qc file?

I've tried changing things around in the qc file, just throwing things at a wall and seeing what sticks basically. But problems arise as I try to compile the files back to mdl and such, using Crowbar, it errors. It tells me that the model has no sequences. This is an issue that arises even if I don't change anything around in the qc file.
And I've tried writing sequences into the skeleton's qc file, comparing it to the programm of hwm ms pauling (also made by Alaxe), but that only brought other errors. I was probably doing a lot of goofy, unnecessary programming and wasted my time, but hey, I really want my silly skeleton to wiggle his eyebrow bones. And I am so tired.

Thanks to anyone who read this, and thanks in advance to anyone who decides to help me out.
$basetexture doesn't work on eyes

I wanted to give them a glow, but replaced texture (heck even the placeholder one) don't appear at all

any solutions?
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