Cities: Skylines

Cities: Skylines

Stadler FLIRT - SBB RER Vaud (4Cars)
sirupflex 2021 年 5 月 24 日 上午 6:26
Adjusting the "seating position" for the first person mod
Thank you so much for our outstanding work, your trains look fantastic, I love them!!

One kind query I have: I love it to use the first person walk/drive mod, sit into the trains, busses, etc. and let them drive me through the city and landscape. For all vehicles I have so far (in-game or mods), this places me to the very front of the vehicle and I have a great view.

For the amazing FLIRT3 (4 Car) train, it places me in the front, but still at least around 3m into the train cockpit. As a result, not only the bottom with the wheels but also the roof is very much in the view. When you go slightly downhill, the roof structure completely blocks the view, so it is obvously not fun to use the first person mod with the train. I could correct the seating in the first person mod for the FLIRT, but then I would be at the wrong place for all other vehicles in town. I'm sure you understand that I would not like to change such settings for each vehicle, and my son would be lost to do so.

The same "too much in the back" seating positing also applies for the KISS Caltrain and the DB ICE 4 that I tried (probably for more trains, I guess). For those two train types, however, at least there is no roof coming into the view so while it is certainly not optimal, I could kind of live with it if there's no way to change it.

Therefore my question: Not sure if you can control the "seating position" that the first person mod is using (I would guess so) and if you can, it would be awesome if you could shift that position around 3m towards the front for your trains, especially for the FLIRT. I'm happy to donate for that extra effort and am sure others would appreciate the adjustment as well.
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sirupflex 2021 年 5 月 25 日 上午 8:16 
Just tested a bit with the FLIRT and the "Alstom ETR 610: SBB (5Cars)", both would require the "seating position" 4.5m further to the front to avoid any impact on the view.
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