Garry's Mod
Genshin Impact Character Pack - PMs and NPCs
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8sianDude  [sviluppatore] 9 ott 2020, ore 1:28
Bugs and Issues list. Report them here.
We are aware of the numerous bugs this addon contains and will be continuing to update the pack to fix most of the issues if it's possible. Keep an eye out for the addons changelog. This thread will act as a note for us to keep track of the bugs, and also for bug report purposes. If you do encounter any other bugs, please report them here with a screenshot evidence. We'll try our best but can't guarantee everything will be fixed, because we simply don't have infinite free time on our plates.

Known Bugs:
- Skirt clipping on most of the characters when crouched.
- Some eye patched characters' covered eye doesn't have shape keys.
- Z-fighting issue on certain maps (this is a Source Engine rendering issue, not related to the models)
- Eye related emojis are broken on some characters (old bug, but likely related to the compile collapsing overlapping emoji meshes)
- "Floating" blush meshes (this is usually an oversight during the rigging process, let me know if you do spot these)

Fixed:
- Unintentional glow material on Barbara's outfit.
- Some props have misaligned physics.
- Missing skirt procedural bones for Barbara and Lumine.
- Lisa's hair extension jigglebone error.
- Jigglebones moving the wrong way on some characters
- "Floating" foot IK on Paimon, Barbara and Lumine.
- c_arms mesh blocking fps view using certain custom weapons
- MW2019 weapons w_model glitch
Ultima modifica da 8sianDude; 14 mar 2023, ore 5:47
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When you use faceposing on the girls the all the emoji faces options clip through their head. Not a big deal just thought you should know. Keep up the good work.
8sianDude  [sviluppatore] 13 ott 2020, ore 16:50 
Messaggio originale di InvinciblePotatoCat:
When you use faceposing on the girls the all the emoji faces options clip through their head. Not a big deal just thought you should know. Keep up the good work.
Thanks for the report, added to the list.
Lisa's bottom left hair is poorly done. Ugly. Check for yourself. The slightest defect suggests that the job is not finished correctly :/
Ultima modifica da Retro X; 18 ott 2020, ore 1:49
8sianDude  [sviluppatore] 18 ott 2020, ore 5:07 
Messaggio originale di Xalenders:
Lisa's bottom left hair is poorly done. Ugly. Check for yourself. The slightest defect suggests that the job is not finished correctly :/
That seems to be a jigglebone error, and it will be fixed in the next update. Thanks for reporting the issue.
unaware if theres been a fix for it, but none of these models as i was last aware had a working headshot hitbox for things like ttt
8sianDude  [sviluppatore] 3 nov 2020, ore 23:15 
Messaggio originale di xDaxEpicxPandax:
unaware if theres been a fix for it, but none of these models as i was last aware had a working headshot hitbox for things like ttt
That may be an issue with server lag. Because all of the characters have head hitboxes defined in their compiles.
https://i.imgur.com/2gargGC.png

In singleplayer, the head hitbox also works just fine.
https://gyazo.com/596b2be9bccb2514ed68d9e1d8ef37bf
The right eye where there is the blindfold, it does not blink, whereas without the blindfold he should.
8sianDude  [sviluppatore] 27 nov 2020, ore 3:21 
Messaggio originale di Xalenders:
The right eye where there is the blindfold, it does not blink, whereas without the blindfold he should.
Every character with an eye patch has that issue since the original MMD authors never bothered to add shape keys for the covered eye. Unfortunately, that's not something I'll be fixing.
Oh no no, I just noticed that the Keaya eye patch winks when you take it off...so why not on Beidou...? I check that there are no inconsistencies about the characters. Do you take me for a moron ? so do it Beidou. Do you have some things towards her or what ?? Do you ever check or do you get them quickly ? I do not see where the problem is ?
Ultima modifica da Retro X; 28 nov 2020, ore 2:29
The mask root wasn't included to use transformation, and the eye pupil size hasn't be added
8sianDude  [sviluppatore] 1 dic 2020, ore 13:56 
Messaggio originale di ♦Yukine Zhongli:
The mask root wasn't included to use transformation, and the eye pupil size hasn't be added
You may want to elaborate on which character has this issue.
Messaggio originale di 8sianDude:
Messaggio originale di ♦Yukine Zhongli:
The mask root wasn't included to use transformation, and the eye pupil size hasn't be added
You may want to elaborate on which character has this issue.
All the characters except ayaka don"t have eye pupil size property.
(this is on the SFM version)

For some reason, certain parts of the model's body are transparent. (i.e. Childe - everything except his scarf + head, Sucrose + Albedo - skin, Xiangling - clothes, ect.). Only certain models have this problem though, and others aren't transparent at all.

I looked in the QC file and nothing I do seems to be changing it. It has $mostlyopaque in it, but $ambientboost doesn't do anything.

I'm not sure if this is just a me problem though, but I uninstalled and reinstalled the models a few times and nothing changed.
8sianDude  [sviluppatore] 7 feb 2021, ore 17:26 
Messaggio originale di GreyscaleWhale:
(this is on the SFM version)

For some reason, certain parts of the model's body are transparent. (i.e. Childe - everything except his scarf + head, Sucrose + Albedo - skin, Xiangling - clothes, ect.). Only certain models have this problem though, and others aren't transparent at all.

I looked in the QC file and nothing I do seems to be changing it. It has $mostlyopaque in it, but $ambientboost doesn't do anything.

I'm not sure if this is just a me problem though, but I uninstalled and reinstalled the models a few times and nothing changed.

Only the VMT material files can make a model show as transparent or not under the command "$translucent" "1". However, this is strange because the Gmod upload has the models all perfectly shown correctly. There are a few models that utilised alpha materials such as Fischl due to how the model was ported in MMD, but none should have translucent activated.

I don't personally use SFM, so I'm not too sure what the issue may be. I'll forward this to R. Star though.

I would appreciate a screenshot of the stated issue as well.
Ultima modifica da 8sianDude; 7 feb 2021, ore 17:30
Messaggio originale di 8sianDude:
Messaggio originale di GreyscaleWhale:
(this is on the SFM version)

For some reason, certain parts of the model's body are transparent. (i.e. Childe - everything except his scarf + head, Sucrose + Albedo - skin, Xiangling - clothes, ect.). Only certain models have this problem though, and others aren't transparent at all.

I looked in the QC file and nothing I do seems to be changing it. It has $mostlyopaque in it, but $ambientboost doesn't do anything.

I'm not sure if this is just a me problem though, but I uninstalled and reinstalled the models a few times and nothing changed.

Only the VMT material files can make a model show as transparent or not under the command "$translucent" "1". However, this is strange because the Gmod upload has the models all perfectly shown correctly. There are a few models that utilised alpha materials such as Fischl due to how the model was ported in MMD, but none should have translucent activated.

I don't personally use SFM, so I'm not too sure what may the issue is. I'll forward this to R. Star though.

I would appreciate a screenshot of the stated issue as well.

https://imgur.com/G8adYqu Childe in MDL Select

https://imgur.com/upzQVbB Childe in a session (other models are behind him to show the transparency)
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