The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Deep laboratories (AFTERBIRTH PLUS VERSION)
Mogumi  [开发者] 2020 年 12 月 20 日 下午 12:36
Problems and crashes
wrote about your problems with the mod here! Before asking try to disable some mods that can conflict with this mod! :slimeamazed:

For a manual installation of the mod here is the link of the zip:

Steam dosen't want to make the link visible so here it is, to use it copy it without the # at the start

#https://www.mediafire.com/file/01a4e7n4s1hf56x/Deep_laboratories_Beauty_update.rar/file
最后由 Mogumi 编辑于; 2021 年 3 月 25 日 上午 10:28
< >
正在显示第 1 - 15 条,共 32 条留言
wow 2020 年 12 月 25 日 下午 4:12 
Here's a list of problems I've encountered: The game crashes when going to certain floors (e.g. scarred womb), the background looks the same, some sprites don't exist, and more. I don't have any mods that would conflict enabled. Anyone got an idea of what I can do?
Mogumi  [开发者] 2020 年 12 月 26 日 上午 6:18 
To help you figure out if something is making a conflict with the mod i will list here what this mod changes:
- Image files
-Sound effects
-anm2 files (animation files)
-xml files (that tell the game what images to use and where to use it)

I don't think is a big issue in the game files beacuse i didn't change any script (because i don't even know how to do that :stars:)

You can check in the workshop files if something use thoose files, my main suspect are thoose xml files that are located outside the gfx folder in any mod if they use them
Mogumi  [开发者] 2020 年 12 月 26 日 上午 9:22 
shortly i will update the mod and i will put here a link to a manual installation of the mod since some people fix their problem this way
Sanftes Blöken 2021 年 1 月 7 日 下午 8:44 
The menu is just vanilla,everything in game works except for the menu
Mogumi  [开发者] 2021 年 1 月 8 日 上午 6:42 
if you already try disable your mods you can try reinstalling this mod, if it dosen't work let me know here and i will make a zip file of the mod so you can try install it manually
Sanftes Blöken 2021 年 1 月 8 日 上午 7:24 
i think i will needing that manual install zip please:special:
Mogumi  [开发者] 2021 年 1 月 8 日 上午 7:42 
ok no problem, when i make it i will post it on top of the discussions :stars:
Sanftes Blöken 2021 年 1 月 8 日 下午 4:09 
引用自 Blue Mog
ok no problem, when i make it i will post it on top of the discussions :stars:
thanks!:tongue::luv:
Mogumi  [开发者] 2021 年 1 月 16 日 上午 5:29 
- UPDATED THE MANUAL VERSION TO THE ACTUAL MOD VERSION
infernalthing 2021 年 1 月 20 日 上午 5:28 
I noticed a visual bug. It seems you used the outdated version of Blister's spritesheet as base for the reskin so it's missing the shooting animation that was added in an update.
Mogumi  [开发者] 2021 年 1 月 20 日 上午 6:43 
OH thank you, i see it now, im going to fix it asap
infernalthing 2021 年 1 月 24 日 下午 6:45 
I noticed a problem with the new character, the starting item is given in the players.xml file with an ID number. This should never be done, modded items get their ID number depending on the number of modded items enabled, which makes your character start with the wrong modded item if other item mods are used. In these cases the item should be given using Lua. Here is the function you should use:

function robo42:PostPlayerInit(player)
if player:GetName() == "E42" then
player:AddCollectible(Isaac.GetItemIdByName("Overcharged Chip"), 0, false)
end
end
robo42:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, robo42.PostPlayerInit)

I tested it and it works.
Mogumi  [开发者] 2021 年 1 月 25 日 上午 4:19 
引用自 infernalthing
I noticed a problem with the new character, the starting item is given in the players.xml file with an ID number. This should never be done, modded items get their ID number depending on the number of modded items enabled, which makes your character start with the wrong modded item if other item mods are used. In these cases the item should be given using Lua. Here is the function you should use:

function robo42:PostPlayerInit(player)
if player:GetName() == "E42" then
player:AddCollectible(Isaac.GetItemIdByName("Overcharged Chip"), 0, false)
end
end
robo42:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, robo42.PostPlayerInit)

I tested it and it works.

thank you sooo much! i will fix it right away! :slimehappy:
NEONPRIME.AXL 2021 年 1 月 28 日 上午 8:06 
I gonna bring up six screenshot of some visual stuff that need to be changed.

The starting room is suppose to have a huge symbol but "ONLY" the Forgotten starting the game with this in this room while the other don't have that symbol but instruction.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376530980
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376531585


And the brown creep is not recolor into pink creep wich is unfitting for reskinned bosses.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376533020

And there is some visual stuff that can be changed.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376534323
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376536252
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376537014

I hope you guys can do it while i'm patiently waiting for visual updates of this reskin mod.
Mogumi  [开发者] 2021 年 1 月 28 日 上午 9:40 
引用自 NEONPRIME.AXL
I gonna bring up six screenshot of some visual stuff that need to be changed.

The starting room is suppose to have a huge symbol but "ONLY" the Forgotten starting the game with this in this room while the other don't have that symbol but instruction.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376530980
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376531585


And the brown creep is not recolor into pink creep wich is unfitting for reskinned bosses.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376533020

And there is some visual stuff that can be changed.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376534323
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376536252
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376537014

I hope you guys can do it while i'm patiently waiting for visual updates of this reskin mod.

Hi, thank you for your feedback, in the while al the other screenshots are actual bugs that i did not fix yet, the symol is working on my version so check if you have any mod that wuold use that sprite, also the worm tanks are suppose to be like that but i can understand that they don't feel in the right theme, also for the E42 costumes i change almost every sprite but the problem there must be isaac actual color been white ( the game use 5 colors of Isaac, each with unique custom files), and it will be a huuuuge work to do that unfortunally i don't have the time to make now, still exept some graphical updates :stars:
< >
正在显示第 1 - 15 条,共 32 条留言
每页显示数: 1530 50