DayZ
DayZOresAndGems
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fragility  [开发者] 2020 年 11 月 1 日 下午 4:20
BUG REPORTS
pls provide as much detail, as you can.
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MJRamon 2020 年 9 月 23 日 下午 8:04 
BUG REPORTS
When approached coal ore with pickaxe or sledgehammer, there's no action to be seen.

https://i.imgur.com/Z1UqJnr.jpg


json file is valid, config is loaded

[OrsandGems_Mining] Finished loading config


--------------------

Also, you have conflicts (server RPT):

4:20:24.457 Conflicting addon DayZOresAndGems in 'DayZOresAndGems\scripts\4_world\entities\itembase\ingots\', previous definition in 'DayZOresAndGems\scripts\4_world\entities\itembase\copperstill\' 4:20:24.457 Conflicting addon DayZOresAndGems in 'DayZOresAndGems\scripts\4_world\entities\itembase\gems\', previous definition in 'DayZOresAndGems\scripts\4_world\entities\itembase\copperstill\' 4:20:24.458 Conflicting addon DayZOresAndGems in 'DayZOresAndGems\scripts\4_world\entities\itembase\furnace\', previous definition in 'DayZOresAndGems\scripts\4_world\entities\itembase\copperstill\' 4:20:24.458 Conflicting addon DayZOresAndGems in 'DayZOresAndGems\', previous definition in 'DayZOresAndGems\scripts\4_world\entities\itembase\copperstill\' 4:20:24.458 Conflicting addon DayZOresAndGems in 'DayZOresAndGems\scripts\4_world\entities\itembase\kitbox\', previous definition in 'DayZOresAndGems\scripts\4_world\entities\itembase\copperstill\' 4:20:24.458 Conflicting addon DayZOresAndGems in 'DayZOresAndGems\scripts\4_world\entities\itembase\nuggets\', previous definition in 'DayZOresAndGems\scripts\4_world\entities\itembase\copperstill\'
fragility  [开发者] 2020 年 9 月 24 日 上午 2:46 
The old plus200 mining bug - until we can fix that, you can add me on steam if you want. Then we try to figure out how to make it work for your server.
XorroX 2020 年 9 月 24 日 上午 5:38 
"max_mine": 3, 9/10 ore despawn after 1 attempt.
can produce unlimited amount of vodka with waterbottle
最后由 XorroX 编辑于; 2020 年 9 月 24 日 上午 5:45
fragility  [开发者] 2020 年 9 月 24 日 上午 6:22 
yes - already noted those. thx for the report!
XorroX 2020 年 9 月 25 日 上午 12:09 
would it be possible to use potatoes from extra farming items and water to make vodka? that would be awesome :D but first the bugfixes for sure. thx for bringing that back to life.
UncleDaniel 2020 年 9 月 28 日 下午 5:46 
Was there a fix found for the top issue? (axe and pickaxe) My server has the same issue.
UncleDaniel 2020 年 9 月 28 日 下午 5:53 
I think I got it now.
MJRamon 2020 年 9 月 28 日 下午 6:45 
引用自 UncleDaniel
I think I got it now.
Would love to hear the solution.
UncleDaniel 2020 年 9 月 30 日 下午 7:43 
引用自 MJRamon
引用自 UncleDaniel
I think I got it now.
Would love to hear the solution.

I forgot to put

"<!-- DayzOresAndGems CE Files -->
<ce folder="ce_dayzoresandgems">
<file name="dayzoresandgems_types.xml" type="types" />
<file name="dayzoresandgems_events.xml" type="events" />
</ce>"

in the cfgeconomycore.xml file.
MJRamon 2020 年 10 月 1 日 下午 5:37 
Thanks.
Well, that's not my case.
UncleDaniel 2020 年 10 月 2 日 上午 12:36 
Not sure if it'll help, but this is my cgfeconomycore.xml file.

(also not sure why the top one is in there twice, but it works for me)



<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<economycore>
<classes>
<rootclass name="House" act="car" reportMemoryLOD="no" /> <!-- DayzOresAndGems -->
<!--
These are rootclasses to be used by economy.
Do not forget to add attribute act="character", if root class represents character (player, infected, animal)
Do not forget to add attribute act="car", if root class represents moveable vehicles
-->
<rootclass name="House" act="car" reportMemoryLOD="no" /> <!-- DayzOresAndGems -->
<rootclass name="DefaultWeapon" /> <!-- weapons -->
<rootclass name="DefaultMagazine" /> <!-- magazines -->
<rootclass name="Inventory_Base" /> <!-- inventory items -->
<rootclass name="HouseNoDestruct" reportMemoryLOD="no" /> <!-- houses, wrecks -->
<rootclass name="SurvivorBase" act="character" reportMemoryLOD="no" /> <!-- player characters -->
<rootclass name="DZ_LightAI" act="character" reportMemoryLOD="no" /> <!-- infected, animals -->
<rootclass name="CarScript" act="car" reportMemoryLOD="no" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) -->
</classes>
<defaults>
<default name="dyn_radius" value="30" />
<default name="dyn_smin" value="0" />
<default name="dyn_smax" value="0" />
<default name="dyn_dmin" value="1" />
<default name="dyn_dmax" value="5" />
<default name="log_ce_loop" value="false"/>
<default name="log_ce_dynamicevent" value="false"/>
<default name="log_ce_vehicle" value="false"/>
<default name="log_ce_lootspawn" value="false"/>
<default name="log_ce_lootcleanup" value="false"/>
<default name="log_ce_lootrespawn" value="false"/>
<default name="log_ce_statistics" value="false"/>
<default name="log_ce_zombie" value="false"/>
<default name="log_storageinfo" value="false"/>
<default name="log_hivewarning" value="true"/>
<default name="log_missionfilewarning" value="true"/>
<default name="save_events_startup" value="true"/>
<default name="save_types_startup" value="true"/>
</defaults>

<!-- EXPANSION CENTRAL ECONOMY -->
<ce folder="expansion_ce">
<file name="expansion_types.xml" type="types" />
<file name="expansion_spawnabletypes.xml" type="spawnabletypes" />
<file name="expansion_events.xml" type="events" />
</ce>

<!-- DayzOresAndGems CE Files -->
<ce folder="ce_dayzoresandgems">
<file name="dayzoresandgems_types.xml" type="types" />
<file name="dayzoresandgems_events.xml" type="events" />
</ce>
</economycore>



Edit: Well it was working, now not so much. I didn't change anything(that I know of).
最后由 UncleDaniel 编辑于; 2020 年 10 月 2 日 下午 5:16
hunter5624 2020 年 10 月 2 日 下午 1:17 
hello i created 550 spawns that i want to share but i still test them but when i add them to the event spawn so i don't show me why


vzor:

<event name="ItemOreSpawn">
<pos x="14323.488281" z="77.688904" " a="14036.521484" />
<pos x="14347.541016" z="78.239319" " a="14049.080078" />
<pos x="14370.143555" z="80.409172" " a="14029.283203" />
<pos x="14384.892578" z="80.313713" " a="14043.560547" />
<pos x="14411.702148" z="81.951645" " a="14037.254883" />
<pos x="14388.914063" z="81.837730" " a="14022.900391" />
<pos x="14499.681641" z="93.676666" " a="14140.922852" />
<pos x="11035.433594" z="5.903538" a="2821.231689" />
</event>
fragility  [开发者] 2020 年 10 月 2 日 下午 2:49 
pls be patient - i will accept your request in steam as soon as i find the time to do it. this is not my job or something like that. i do it in my free time.

regards.
UncleDaniel 2020 年 10 月 2 日 下午 5:13 
No rush.

We just really like the mod and are excited to get it going.
djlightman 2020 年 10 月 22 日 上午 4:58 
adding to or editing the default config other than "max mine" and "stones" seems to break the mining action, ive tried everything including the example posted in the settings discussion and same result
最后由 djlightman 编辑于; 2020 年 10 月 22 日 上午 4:58
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