安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Pets don't need mood buffs for exemple :D
So yeah, for right now, there's some kind of bug that is making a class randomly be changed into another one.
On the Traits it keeps the trait, for exemple "Keeper". As well with the buffs and debuffs related to.
But, on the skills, it doesn't show the original class abilities, but instead some random class.
Only happened yet on classes added by this mod =x
Edit: Saving the game, closing the game and reloading the save.. Keeper skills are there and no Super Soldier. I.... Don't know why.
Hmm, probably then it's the Prepare Careful. I've been using it to add at least the magical traits when running a "fantasy" style game.
Thanks ;D
Btw, the fact that Explosion leaves me comatose made me laugh my heart out xD
One day i'll try and make the whole Konosuba crew.
e.g. Harbinger & and Monk doesnt work, either the Might or Magic Tab wont show up.
but Psionic & Chroma Mage works, both Might & Magic shows up.