Rivals of Aether

Rivals of Aether

Fuki Fujisaki
SAI  [开发者] 2020 年 8 月 26 日 下午 9:13
Bug and stuffs
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Tacomonster83 2020 年 8 月 27 日 上午 4:41 
when you place a clone thingy then go in or around clairen's 'anti projectile field thingy' it will make a lot of particle effects (like a white boom kinda thing) and i dunno why but i feel like its cus of the white and black balls that go inbetween the clone and fuki
Tacomonster83 2020 年 8 月 27 日 上午 8:56 
another thing i noticed while fighting uza, i rolled while i was being hit (i believe i was returning to my body and i was frozen in place during the roll. giving me infinite I-frames
kamilion 2020 年 8 月 31 日 上午 12:21 
in teams, the ying yang slang thingy goes to your teammate sometimes. your teammate doesn't sustain any damage from it, but it's still annoying if you saved up that massive hit with your Dspecial.
TheEpicPancake 2020 年 9 月 26 日 下午 1:46 
I don't know how it's supposed to act, but in ffa (and probably 2v2, though I haven't tried it) the meter (both filled and non-filled) switches enemies a lot, mostly based on who hit you last from what I've noted. It happens a lot with the other characters as well though, so maybe it's just a bug with meter as a whole.
Cammie 2020 年 10 月 5 日 上午 8:55 
Yeah I've had the issue with the meter when there's more than two characters fighting. I have noticed it in 2v2's where somehow my teammate got the meter on them and it ended up being wasted. I've seen it change to whoever you last hit, and whoever last hit you, and I think even if it does no damage it also counts it? That's the only explanation I can find that would cause it to act this way, however I can't reproduce it by hitting my teammate, so I think it might be when they hit you that they can get it, or some other weird thing.

A suggested fix I have would be allow multiple characters to have the meter on them at once, maybe using an array as an index so you can iterate over it and do everything else you currently do within the for loop.
Awkwerp 2021 年 3 月 20 日 下午 8:05 
The timer until karma detonation seems to reset when the enemy dies, but it doesnt go away, just extends the time. Unsure if intentional but feels like a bug. (Im assuming this is due to the variable getting re-assigned on respawn?)
SAI  [开发者] 2021 年 3 月 21 日 上午 5:23 
I'll see about that. is it easy to recreate ?
Awkwerp 2021 年 3 月 21 日 下午 9:47 
引用自 Sai
I'll see about that. is it easy to recreate ?
yes, if you just go into practice mode and hit the enemy until they're fully karma-ed with the eyes below them, you can see the swirl and reset of the timer every time you die. (I just jump off the edge)
SAI  [开发者] 2021 年 3 月 22 日 上午 4:07 
Oh that thing is intentional
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