安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Would be very nice if dragon has model could be altered: regular tip of the tail, replace 2 biggest horns with the ones from forest dragon, but 2 x smaller size (if new horns move through spikea sand membranes at the sides of the head, remove them), attach beard from either scaven horned mage or dragon-ogre shaggoth, place mammoth fur along the neck, spine and tail, maybe mane from white lions in neck area (beard and fur shall be red), electricity breath. If such remodelling is possible, dwarfs could get entirely new dragon species with believable (mostly ancient chinese dragon) design. Color scheme of dragon body is nice as it is now. If not possible, only the tip of the tail needs some fixing.
Unlike the units, dragons are created with only a single model, meaning a whole new dragon model with animations etc would have to be created, I might be able to do the electrical effect if something like thaf exists in the game already.
As far as im aware there are only a few modders that go that far as to create totally new models because this game does not make that very easy sadly and I have 0 experience in this field.
Ill have a look at the tail clipping I might be able to fix that by reducing the overall size though, thanks for your feedback!!
Good news is that cathay will probably be included in warhammer 3 so we will probably see celestial dragons when it comes out, one can only hope.
I like the uniqueness of having a shielded monster, and it totally makes sense for the unit, but maybe it should have the 35% block rate instead of the 60%.
Bug, maybe: The elite thunderers have the shielded effect, but they wield great weapons. Is it supposed to be a bit like the jezails where they have a shield to stabilize the weapon? They just seem like the kind of unit that the general should take great caution to get them in range of other ranged units. Not sure though, I didn't look so much into them, just a thing I noticed.
Made both changes as they make sense for vanilla, units in sfo tend to have higher stats and resistances.