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Balancing is an ongoing process and I welcome every suggestions you or the others have.
Sergeant's hp are fixed in my current test file...
As long as time, creativity and game data (models, textures, animations etc.) allow me to add new units that fit these theme I will try my best to do so.
1.) The Zweihänder units are T4 but have exactly the same stats as the T3 Greatsword units. So why recruiting them? Maybe you could give them some more melee attack and weapon damage since the Zweihänder is the longer and heavier weapon in the first place.
2) The building effect with faction wide construction cost and time reduction seems utterly broken and op to me considering how fast the empire gains territory. 20 T1 settlements and every building costs 0 gold plus it's almost finished instantly?... Maybe to much^^ a regional effect and maybe 100 gold income for T1 should do it. ;)
I will look what I can do for the building effects.
Zweihander stats are incresed in my current test file so you can mark this point as checked.
Opinions?