安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Yeah this would probably be a lot easier to just see everything laid out. Thanks mate
Also one more thing, shouldn't 1911 used by counter terrorist instead if terroist? Seems wierd that terrorist have it and the counter terrorist don't. Please change that, thanks. :)
Swapping to another weapon and then back to the MG3 corrects the issue, but still see it after each reload.
Bugging out how? We're gonna need a bit more description than just that to fix it
I'll talk about it with the rest. I don't know if anyone else has that problem so I'll ask around. As far as the choice to have it as a Insurgent weapon, well, I can't say for certain why, but I mean it's a pretty mass produced easy to get pistol that has been associated with Insurgent factions, so that's my guess
I believe that's a known issue that's being worked on. People have been having issues with the mg3 and adsing. I'll mention this though just in case it hasn't been noted yet.
mac version in the description