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Rapporter et oversættelsesproblem
Connected active grid (building) to test grid - charging station to transformer pylon via two power pylons.
Connected second transformer pylon on test grid to solar panel setup - transformer pylon to transformer pylon.
Any block deleted from any of the grids deletes all of the connections.
Looks bloody fantastic though
When deleting cables, the connection remains.
That is, the visible cable is deleted but the connection between grids remains. Power continues to flow and the grids are still considered to be one unit.
The only way to correct this is to reload the world.
Again, a reload corrects this.
Cheers.
Connecting grids up is the easy part, disconnecting however is the real f*cky part. -.-
These power lines are brilliant. They make the setup of remote power sources so much easier - and realistic. Please don't give up on them! I'm emotionally invested now ... ;-)
Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at KlimeAndPsycho.PowerCable.PowerCable.UpdateBeforeSimulation()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.<>c.<UpdateBeforeSimulation>b__8_0(MyGameLogicComponent c)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2020-08-23 01:21:50.533 - Thread: 1 -> Showing message
2020-08-23 01:21:50.571 - Thread: 1 ->
This is the log. He simply reconnected to our server, that was still up and running. He reconnected in about 2 minutes, and couldn't join until we removed the mod. I know the cables aren't persistent, but I don't think it should affect if the server was never shutdown?
But anyway, would help greatly if i knew what he did to trigger it.