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@algernon - could you share some details on working on this? Are you taking over LSM from thale and working on this feature in there? Can we expect something soon or would it require some more time? Is your concept of solving this similar to @Gimpanzee?
Not sure of timing yet, at least a month, I'd say.
If you could somehow make it compatible with Building Themes, that would be beyond epic. Imagine being able to have different plants in different districts. I'm sure that would take work on that mod as well, though.
To make it claer, Building Themes doesn't, and can't, and won't, have anything to do to with props or trees or any other data structure contained within prefabs. Building Themes is irrelevant to anything BOB does, and vice-versa.
Unless I misunderstood and you want Building Themes to be rebuilt to replace BOB? In which case you're better off posting over on Building Themes' page instead. Or are you asking for the reverse, for Building Themes to be incorporated into BOB?
1. You just want random props by district.
2. The whole Building Themes was confusion on your part and was just a 'because it does things by district' (because you don't undertand that selection filtering via BuildingManger.GetRandomBuildingInfo patching has nothing to do with prop/trees and cannot be made to do so) - so I can ignore all that.
Correct?