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https://drive.google.com/open?id=1WaiJEagq4WsNSemNP4a3-dX27A0KSSFY
2019-01-08 01:06:42.931 - Thread: 1 -> No definition 'MyObjectBuilder_ShipWelder/(null)'. Maybe a mistake in XML?
2019-01-08 01:06:42.932 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest(UInt32 colorMaskHsv, HashSet`1 locations, Int64 builderEntityId, Boolean instantBuild, Int64 ownerId)
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
2019-01-08 01:06:42.932 - Thread: 1 -> Packet processing error, disconnecting 76561197964484914
2019-01-08 01:06:42.938 - Thread: 1 -> User left FatLabMan
Fixed by just manually putting the files onto the server, I'm not sure if this is an issue with my server host, the steam workshop, or if its something you can resolve but regardless it's fixed for now.
Thanks for your help.
You put a bandaid on it for now but the server still won't be able to update those mods like it should.