Project Zomboid

Project Zomboid

Raven Сreek
buffy 2021 年 12 月 14 日 下午 1:32
Dedicated Servers?
Has anyone figured out how to implement this on a dedicated server as opposed to listen server hosting? I've tried placing it in the mods folder and listing the modID in the Mods= field in the ini, as well as trying to add the workshop ID to the workshop field in the ini with the above.

Unfortunately, I can't seem to get it to place on the map! Even on a fresh wipe I see the mod loading in the console, but it never places Raven Creek in-game. :(
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Stranl 2021 年 12 月 14 日 下午 6:35 
I've run into the same issue with this and other map mods such as Blackwood, Fort Redstone, Bedford Falls. Does anyone know where the map mods should be in the file directory for them to get loaded? I'm new to Zomboid and modding zomboid so I'm wondering where my buddies and I can start looking for issues.
最后由 Stranl 编辑于; 2021 年 12 月 14 日 下午 6:36
dave 🎄 2021 年 12 月 14 日 下午 9:04 
From my experience I've added grapeseed and fort redstone with success. you need to add them like you add any other mod BUT go to the server.ini file and where it says map=muldraug you add the map folder tag in the description. example of my current map: Map=FortRedstone;Grapeseed;Muldraugh, KY NOTE it wont add spawns idk how to do that
Principal Spanky 2021 年 12 月 19 日 上午 11:22 
^ Davey is right you need to add the mod=, the workshopitems= and the map= in the servertest.ini
buffy 2021 年 12 月 21 日 下午 1:38 
Thanks!!
TimJim 2021 年 12 月 21 日 下午 2:13 
can you add this to an already started game?
Vicariously 2021 年 12 月 25 日 上午 12:41 
If you want to add the spawns you have to edit GameServers_SpawnRegions.lua in the server folder and follow the syntax that the other spawn locations do ie. name = "Bedford Falls", file = "media/maps/BedfordFalls/spawnpoints.lua" The mod does need to have a spawnpoints.lua for this to work though.
ShadowMage 2021 年 12 月 31 日 下午 2:21 
I have attempted to use the above spawnpoints format in my server's SpawnRegions file, but it did not take. I ended up using the custom spawn points and just copy-pasting the spawn locations from the mod's spawnpoints.lua file (...Steam\steamapps\workshop\content\108600\2196102849\mods\RavenCreek\media\maps\RavenCreek) into the custom spawns file for my server and that worked. Not the most ideal thing, but it'll do for now.
引用自 ShadowMage
I have attempted to use the above spawnpoints format in my server's SpawnRegions file, but it did not take. I ended up using the custom spawn points and just copy-pasting the spawn locations from the mod's spawnpoints.lua file (...Steam\steamapps\workshop\content\108600\2196102849\mods\RavenCreek\media\maps\RavenCreek) into the custom spawns file for my server and that worked. Not the most ideal thing, but it'll do for now.
Could you share your spawnpoints.lua file pls? Or maybe a screenshot?
ShadowMage 2022 年 1 月 6 日 上午 7:41 
Could you share your spawnpoints.lua file pls? Or maybe a screenshot?
I cannot. It's literally over 1,000 lines. I gave the location that the file can be found at.
SWiggels 2022 年 3 月 29 日 上午 4:41 
Create a file name it testserver_spawnregions.lua and add:

function SpawnRegions()
return {
{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
{ name = "RavenCreek", file = "media/maps/RavenCreek/spawnpoints.lua" },
{ name = "Louisville, KY", file = "media/maps/Louisville, KY/spawnpoints.lua" },
}
end
SWiggels 2022 年 3 月 29 日 上午 4:42 
For the last line you need the "Louisville SP" Mod.
Dabi 2022 年 4 月 15 日 上午 10:23 
I've finally done it.
For anyone using G-portal, use the following guides:
https://www.g-portal.com/wiki/en/project-zomboid/
https://www.youtube.com/watch?v=ze0J3fw0ZQc

There's an outdated guide (https://steamlists.com/project-zomboid-how-to-add-mods-maps-server-restart-reset-dedicated-server/) which tells you to make a "mods" folder on the server side -- this should no longer be the case and making a "mods" folder will cause zombies, cars, and items to not spawn (resulting in a ghost town).
Sex 2022 年 9 月 10 日 下午 9:53 
Be sure to add it to map= line in project.ini, always have muldraugh,KY present but at the end of the line.
So all your modded maps with the default at the end of the line.
[ATS] Mercnet 2022 年 9 月 20 日 上午 7:17 
The map updated to show the city, but when I go there, nothing loaded
John Shepherd N7117 2022 年 11 月 1 日 下午 9:53 
Not for dedicated servers but anyone knows how to make it work for just an MP server I have with friends.

map= shows all the mods
I don't know how to make it work in Multiplayer. IN single player the map mods work fine.
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