安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








function SpawnRegions()
return {
{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
{ name = "RavenCreek", file = "media/maps/RavenCreek/spawnpoints.lua" },
{ name = "Louisville, KY", file = "media/maps/Louisville, KY/spawnpoints.lua" },
}
end
For anyone using G-portal, use the following guides:
https://www.g-portal.com/wiki/en/project-zomboid/
https://www.youtube.com/watch?v=ze0J3fw0ZQc
There's an outdated guide (https://steamlists.com/project-zomboid-how-to-add-mods-maps-server-restart-reset-dedicated-server/) which tells you to make a "mods" folder on the server side -- this should no longer be the case and making a "mods" folder will cause zombies, cars, and items to not spawn (resulting in a ghost town).
So all your modded maps with the default at the end of the line.
map= shows all the mods
I don't know how to make it work in Multiplayer. IN single player the map mods work fine.