Stellaris

Stellaris

Red Rising: The Society
BrettlesSr  [开发者] 2020 年 8 月 28 日 下午 3:53
Suggestions
If you have any suggests for later versions, post them here.
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正在显示第 1 - 8 条,共 8 条留言
AceofJokers33 2020 年 8 月 29 日 下午 5:22 
I would just suggest more events for mid/late game like stuff to do with the galactic community and maybe events for getting into a space war etc. and also some events for the ascension paths.
|_| Clyax 2021 年 9 月 27 日 下午 10:23 
I suggest including in the workshop description what the Origin and Civics are and what they say.
DonnyOnTheRocks 2022 年 12 月 17 日 下午 6:11 
Love the mod man, big fan of the series, so thank you. I recommend creating a city/architecture type of Greek/Roman inspired architecture as mentioned in the books, maybe as a sub mod?
Bojangles The Bear 2024 年 1 月 6 日 下午 10:52 
Really enjoy the mod but my only feedback for the switching to the Rising would be to have some form of event to steal the relics from The Society. It sucks not having all the relics I’ve collected leading up to the breaking of chains and it’s one of the things that makes me want to just stay with The Society then switch over to try to get back.
BrettlesSr  [开发者] 2024 年 1 月 17 日 上午 8:32 
This actually makes a lot of sense given the nature of The Rising itself and the higher importance of relics post - Astral Planes, so I'll change it so you can keep them once you win the war.
Kooky_Cookie 9 月 16 日 下午 12:45 
Would you ever consider making the different colored pops actually a pop instead of just a modifier or would that be too dificult. Idk much about modding and game balancing.
BrettlesSr  [开发者] 9 月 16 日 下午 3:50 
It would be possible to make them actual pops - they reason they aren't right now is a combination of a couple of factors:
1. Complexity - I didn't want to overwhelm people with like 20 new species
2. Scale - some pops would hardly need any actual pops at all. Blue wouldn't really have any jobs to do, and Pink is in a weird place because the Warrior Society civic actually removes the Entertainers job it makes sense for them to have! There were a bunch of edge cases like this and I ended up just simplifying the species down into modifiers.

It's something I might well go back and change. Modding tools and species management are in a much better place now than when I made the mod.
Kooky_Cookie 9 月 18 日 上午 10:44 
That makes a ton of sense, youve really shaped the mod into whats best for the medium. Thx for continuing to update this awesome mod, kinda the only reason im on stellaris rn lol.
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