Team Fortress 2

Team Fortress 2

Space Cowboy
Chingoon 2014 年 1 月 22 日 上午 4:27
Stats (something new)
+Does crits to anyone wielding a pistol (spy primary, scout secondary, engineer secondary)
-10% chance to backfire for 50% damage
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正在显示第 1 - 15 条,共 20 条留言
Chingoon 2014 年 1 月 22 日 上午 4:32 
Before anyone sais the crit is op, they will only get crit damaged if they have it out in their hand. Crit, not mini crit.
最后由 Chingoon 编辑于; 2014 年 1 月 22 日 上午 4:33
Mamer 2014 年 1 月 22 日 上午 5:11 
%10 extra dmg th pistol weilding classes
-%10 clip size
On hit: enemys shoot slower
%50 Fire resistant
yum dot com 2014 年 1 月 22 日 上午 9:36 
That sounds good but i should only damage you 10 health on backfires other wise it could be OP for suicide:jarate:
Maviax 2014 年 1 月 22 日 上午 9:55 
that sound is exact of magnufique
Sterben 2014 年 1 月 22 日 上午 9:57 
snsdghkiokj
Dacalsta 2014 年 1 月 22 日 上午 11:27 
My idea for stats:
+50% Damage
+25% Fire Rate
+25% Faster Weapon Switch
MiniCrits other Engineers with their Space Cowboy out
-25% Ammo per Mag/Clip (8 shots per mag)
-50% Max Ammo (8/100 VS 12/200)
-25% Reload Speed (reload similar to the revolver)

In real life a Revolver can be fired much faster than a semi-automatic pistol can (like the engineer's default Pistol) as you are able to thumb back the hammer of the gun incredibly quickly with the only delay being human error, allowing for a higher fire rate, this kind of revolver would have 8 shots as it's quite small for a revolver's size (Compared to The Big Kill) and the higher calibre rounds take up more space (less max ammo)
Smiles 2014 年 1 月 22 日 下午 8:13 
!-Primary Replacement.

Fires Bullets instead of Shotgun Pellets.
Base Damage; 40
Crit Damage; 120
Ammo loaded; 6
Ammo Carried; 24


!-(+50% Faster reload speed compared to the Shotgun)
+15 Health
+20% Faster Weapon Switch
-Draws from the Same Ammo Pool as the Pistol
-If a shot(s) is unused before reloading, it is lost.
!-(Campaired to Shotgun, Deals Less Damage Close range, but More damage at Far-Range)
!-(Compared to Shotgun, has a 20% Slower Firing Speed)

!-Special; "Stand-off"
!-Gaurntieed Crits against Engineers using the same weapon, and Revolver using Spys

+On Stand-off kill, Health Regeneration (+5 Per Second, including over-heal.) and 35% Faster Run Speed for 8 Seconds

Purpose of the Weapon on a Defensive engineer.
With an Extra 15 Health and Faster Weapon Switch, the Engineer can Survive longer against enemies that Cannot kill him instantly like Snipers, or Spys, While also Switching to his wrench to Fastly remove sappers as well as going back to the Revolver for a quick kill on the spy who damaged it.

Purpose on an offensive Engineer;
With The Gunslinger and This gun giving him a total of 165 Health, Sniper can no longer use an uncharged head-shot to kill him, and if he were to confront another Engi using this weapon, or a spy brandishing his revolver, he can make quick work of them and get away quickly, as other Engis and Spys can most likely Crit him as well.
Chingoon 2014 年 1 月 23 日 上午 1:49 
Guys, please dont spam with stuff like faster weapon switch, or x% more damage with x% less fire speed, they have all been used up, lets do something new, something that will maybe change the game a bit. SO if you dont have something inovative to say, then shut up :D
bruh gamer 2014 年 1 月 23 日 上午 9:12 
My idea for stats:
+50% Damage
+25% Fire Rate
+25% Faster Weapon Switch
MiniCrits other Engineers with their Space Cowboy out
-25% Ammo per Mag/Clip (8 shots per mag)
-50% Max Ammo (8/100 VS 12/200)
-25% Reload Speed (reload similar to the revolver)

In real life a Revolver can be fired much faster than a semi-automatic pistol can (like the engineer's default Pistol) as you are able to thumb back the hammer of the gun incredibly quickly with the only delay being human error, allowing for a higher fire rate, this kind of revolver would have 8 shots as it's quite small for a revolver's size (Compared to The Big Kill) and the higher calibre rounds take up more space (less max ammo)

A normal revolver hold 6 bullets, not 8.
Dacalsta 2014 年 1 月 23 日 上午 9:55 
引用自 RS911assassin

A normal revolver holds 6 bullets, not 8

well we have a default revolver for the spy so we need stats that vary on this, also some revolvers do indeed hold more than 6, the S&W Model 686P (Smith & Wesson) for an example can hold 7 rounds, and those are higher calibres than what the Space Cowboy could hold.
Winged_Hussar 2014 年 1 月 23 日 下午 1:06 
Crit on anyone weilding a pistol? That is so stupid. No one uses the scouts pistol anymore and this is just more of a reason. Engineers that pull a pistol? Junk too. Think again and this time a little bit harder.
Chingoon 2014 年 1 月 24 日 上午 3:29 
Crit on anyone weilding a pistol? That is so stupid. No one uses the scouts pistol anymore and this is just more of a reason. Engineers that pull a pistol? Junk too. Think again and this time a little bit harder.

1. The engineer/scout pistol is the vanilla secondary, it is still one of the best options. Just like the scatter gun or basic rocket launcher.
2. The spy has its revolver out in a lot of cases, so this could be a great anti spy weapon
3. The shortstop is probably a pistol as well.
4. What exactaly do you mean think harder? Ok, how about this, +z% damage-x% fire speed -y% clip size, because that is SOOOOO original and game changing o.O

最后由 Chingoon 编辑于; 2014 年 1 月 24 日 上午 3:30
Internet dad 2014 年 2 月 2 日 上午 4:35 
My idea for stats:
+50% Damage
+25% Fire Rate
+25% Faster Weapon Switch
MiniCrits other Engineers with their Space Cowboy out
-25% Ammo per Mag/Clip (8 shots per mag)
-50% Max Ammo (8/100 VS 12/200)
-25% Reload Speed (reload similar to the revolver)

In real life a Revolver can be fired much faster than a semi-automatic pistol can (like the engineer's default Pistol) as you are able to thumb back the hammer of the gun incredibly quickly with the only delay being human error, allowing for a higher fire rate, this kind of revolver would have 8 shots as it's quite small for a revolver's size (Compared to The Big Kill) and the higher calibre rounds take up more space (less max ammo)
the increased fire speed (if each individual click fired one bullet) could be used by people with programs that make the computer think you are clicking super fast. I think it might be better to be focussed on higher damage and accuracy but slower fire speed because this would be more in line with wild-west gunslingers being super accurate.
Internet dad 2014 年 2 月 2 日 上午 4:38 
引用自 Official Leak
Crit on anyone weilding a pistol? That is so stupid. No one uses the scouts pistol anymore and this is just more of a reason. Engineers that pull a pistol? Junk too. Think again and this time a little bit harder.

1. The engineer/scout pistol is the vanilla secondary, it is still one of the best options. Just like the scatter gun or basic rocket launcher.
2. The spy has its revolver out in a lot of cases, so this could be a great anti spy weapon
3. The shortstop is probably a pistol as well.
4. What exactaly do you mean think harder? Ok, how about this, +z% damage-x% fire speed -y% clip size, because that is SOOOOO original and game changing o.O

If it crits anyone weilding a pistol they would have to make pistols a better weapon to persuade people to use them, this isn't the sort of thing valve does. No weapons have specific advantages against other weapons to make that weapon harder to use (except projectile reflecting weapons).
Internet dad 2014 年 2 月 2 日 上午 4:49 
My idea for stats:
+50% Damage
+25% Fire Rate
+25% Faster Weapon Switch
MiniCrits other Engineers with their Space Cowboy out
-25% Ammo per Mag/Clip (8 shots per mag)
-50% Max Ammo (8/100 VS 12/200)
-25% Reload Speed (reload similar to the revolver)

In real life a Revolver can be fired much faster than a semi-automatic pistol can (like the engineer's default Pistol) as you are able to thumb back the hammer of the gun incredibly quickly with the only delay being human error, allowing for a higher fire rate, this kind of revolver would have 8 shots as it's quite small for a revolver's size (Compared to The Big Kill) and the higher calibre rounds take up more space (less max ammo)
Your idea is also overpowerd I am afraid.
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