Tabletop Simulator

Tabletop Simulator

Magically Magical Magic Room
McBiscuits 2021 年 8 月 24 日 上午 7:28
Cards teleporting under the table in multiplayer
During games with more than 2 players, cards in the hands of the red and green player teleport under the table when they enter the hand. Does anyone know what's going on?
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Action Datsun 2021 年 9 月 27 日 上午 9:12 
I get an error when loading the table and the same kind of problem when playing games with more than 2 players. The other players can't place cards into their 'hand' area, even using the automated systems. Cards just clip through the table onto the floor.

Error reads:
Error in Script (Main Table - e8bfa8) function <onLoad>: chunk_3:(1100,2-41): bad argument #1 to 'next' (table expected, got nil)

No idea if this has anything to do with it; might as well be ancient Greek to me.

Otherwise seems to work fine for just two players.
SonosFuer  [开发者] 2022 年 1 月 28 日 下午 3:18 
This should hopefully fix now, the data table that handled positioning the hands was mis-named (that error Action Datsun mentioned)
Cyboran 2022 年 4 月 10 日 下午 7:20 
Greetings, wanted to send an update on this issue. I attempted to download this to play with my friends but had the same issue as Action Datsun.
.Void 2022 年 11 月 30 日 上午 11:00 
Hello we are also having the same issue with the red and green hands have yet to try other hands please let us know
Valkarians 2023 年 2 月 8 日 上午 12:19 
This issue is still happening now, tried playing a game with 3 people and both read and green put the 3rd player under the table. Is there not a way to spawn the other sides if red/green are broken still?
SonosFuer  [开发者] 2023 年 3 月 17 日 下午 7:47 
I'm not sure about forcing a spawn in it's current state but I could probably add that. I'll see about fixing those this week.
SonosFuer  [开发者] 2024 年 5 月 2 日 下午 8:17 
this took a lot longer than I thought but I have this fixed.
Thariorn 2024 年 9 月 11 日 下午 1:23 
引用自 SonosFuer
this took a lot longer than I thought but I have this fixed.
Yes, up till recently (i assume till this post of yours) we always had to recreate the red/green player's handzone.
So thank you very much for fixing this in "base" now, saves a couple of minutes at the start of the night :)
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