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回報翻譯問題








But I think the mod Underway Expanded [Kinda Beta?] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1862159556&searchtext=underway is closer to the goal 1, but has a bad feature : you can't use the old normal underway. But the idea is cool
About the Goal 2 (irondrakes) I think that adding them in a garrison is a better idea than summoning them, because they are a slow unit. Ironbreaker and Irondrake are the defender of the underground tunnels and underway (if I remember correctly), but they didn't fit in a summoning role. Maybe summoning one of your gyro instead ? Like the renfort unit in the scripted battle at the start of the dawi campagn ? They are a faster unit that can be send from another stronghold to help during a siege battle, coming from the underway?
Another idea for the underway improvement is maybe adding a tech related to it ? Or a few techs? Like more range, or ammunition while fighting underground?
You know you're going to be asked about it, so just a heads-up that people (me included) would like at least the current basic functions overhauls like that.
I dabble in modding myself, and they have been a huge help: https://discord.com/invite/gnsnRkV
The tiered edict might be the issue for sfo. I might tackle that one day.
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I have made a little "underway" picture for uses on the right circle menu thing instead of the square picture you are using so it can fit with the other vanilla icon.
https://i.imgur.com/1KhZJOZ.png
https://i.imgur.com/tG5WyKk.png
Simply rename it and replace yours with it, the red button's background is done automatically.
I fear that imgur might lower the quality, so do try it and tell me if it look worst, I'll find another way to send it.
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With regards to SFO, it's not something i play to be honest, I'm happy to produce one if the people who want it can do the leg work to start with. ie. does the mod work in SFO and it's just balancing? does it crash on game start etc.
I can build the Underway building and the bonuses seem to be there so I'm going to say it works from what I've seen and I have about 150 mods running in my current game.
I'm not sure if this is a known bug or an error in SFO or as intended.