Garry's Mod

Garry's Mod

Unreal Tournament Announcer System
DyaMetR  [开发者] 2014 年 1 月 19 日 上午 5:05
Bugs/Glitches
Have you found any bug? Tell me, and I will fix it!
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正在显示第 1 - 15 条,共 20 条留言
RookieSam 2014 年 1 月 23 日 上午 9:55 
When you headshot two or more enemies, annoucer will say, for example Headshot and Double Kill at same time, making it annoying.
And also if you kill many enemies very quickly and you are going "GODLIKE", it's will annouce kills and killing spree status at same time too.
I bad in english .-.
最后由 RookieSam 编辑于; 2014 年 1 月 23 日 上午 10:37
DyaMetR  [开发者] 2014 年 1 月 23 日 上午 10:39 
@RusskiSam
I'll try to fix that.
DyaMetR  [开发者] 2014 年 1 月 25 日 上午 7:40 
@RusskiSam
I have released a patch that should have fixed that. Whenever you can, tell me if it works properly.
Jameegi 2014 年 1 月 25 日 下午 2:50 
A lua error sometimes pops up when an npc kills another npc, and this is what it comes up in the console.

Unreal Tournament Announcer System] lua/autorun/server/unreal_sounds.lua:33: Player is NULL(!?)
1. Start - [C]:-1
2. unreal_Sound - lua/autorun/server/unreal_sounds.lua:33
3. v - lua/autorun/server/unreal_sounds.lua:154
4. unknown - lua/includes/modules/hook.lua:82

Error - Starting new message without ending the old one!
DyaMetR  [开发者] 2014 年 1 月 25 日 下午 4:05 
@☢• [JokerIce] Gaz •☢
I'll take a look to that.
RookieSam 2014 年 1 月 26 日 上午 2:42 
Double sounds are fixed. Thanks!
DyaMetR  [开发者] 2014 年 1 月 26 日 上午 3:39 
@☢• [JokerIce] Gaz •☢
Should be fixed now.
Jameegi 2014 年 1 月 26 日 上午 5:04 
Thanks!
PÖIЙ† βLΛЙK 2014 年 2 月 20 日 下午 7:01 
Someone in my server had a killing spree, and I killed him and ended his spree, and everyone disconnected due to lua errors. Also, when someone disconencts from the server, possibly while having a killing spree, that also causes lua errors and disconnects people.
DyaMetR  [开发者] 2014 年 2 月 21 日 上午 6:38 
引用自 ΡÖIЙ† βLΛЙK
Someone in my server had a killing spree, and I killed him and ended his spree, and everyone disconnected due to lua errors. Also, when someone disconencts from the server, possibly while having a killing spree, that also causes lua errors and disconnects people.

Oh my god... Im sorry... I will fix that as fast as possible.
DyaMetR  [开发者] 2014 年 2 月 21 日 上午 10:57 
@ΡÖIЙ† βLΛЙK
Ok, I have released a patch that should fix that. Please let me now if you have any other issue.
Izeshi 2014 年 7 月 11 日 下午 11:54 
sometimes, it doesnt announce headshots. only tested on npcs. its kinda sad when i headshot a combine, and it doesnt announce.:cgpout:
TheBillinator3000 2014 年 7 月 19 日 上午 8:00 
headshot sounds doensn't work out for some custom npcs, I think I know why, the custom npc's head isn't a "head" just some attachment or something.
Izeshi 2014 年 7 月 19 日 上午 11:45 
引用自 TheBillinator3000
headshot sounds doensn't work out for some custom npcs, I think I know why, the custom npc's head isn't a "head" just some attachment or something.
no, i mean with normaly working npc's that in that same sesion worked (i.e. kliener)
RikuKawai 2015 年 3 月 29 日 下午 4:23 
Not a bug, but can you add an option to disable "HOLY S**T"?
I don't want it constantly saying that on my speakers when I kill lots of things.
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