XCOM 2
[WoTC] Muton Hunter
Reduce weapon effect
So if anyone wants to reduce the over-the-top effects of the weapons, get weapon skin replacer configuration mod, and copy this at the bottom of the ini file:

+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Muton_Hunter_Rifle, DONOR_TEMPLATE=Muton_WPN)
+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Muton_Hunter_Rifle, DONOR_GAME_ARCHETYPE="WP_Muton_Rifle_Edited.WP_MutonRifle_Edited")
+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Muton_Hunter_Rifle, PROJECTILE_PATH="WP_Muton_Rifle.PJ_Muton_Rifle")

+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Muton_Prowler_Rifle, DONOR_TEMPLATE=Muton_WPN)
+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Muton_Prowler_Rifle, DONOR_GAME_ARCHETYPE="WP_Muton_Rifle_Edited.WP_MutonRifle_Edited")
+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Muton_Prowler_Rifle, PROJECTILE_PATH="WP_Muton_Rifle.PJ_Muton_Rifle")

This will replace the original projectile to a regular beam one, like from the regular mutons, while maintaining the appearance of this enemy's weapon.

Side note: if using Playable Aliens for LWOTC, just replace the weapon templates with the weapons of the playable muton hunter/prowler, will work the same (need to copy for each tier).
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Nia Nythara 10 月 4 日 上午 3:44 
Thank you for doing this! I love the mod but really hate the massive flash (it hurts my eyes causes a small stutter and is just really overkill for a sniper feels like it'd be a great explosion)

I am not sure what you mean by just replace the weapon templates for playable aliens, is that still an InI command? and if so how do I find the playable weapon names if their not the same?

Thank you for sharing this though massive help!~♥
Canthyse 10 月 4 日 上午 8:30 
For weapon templates, or any template, are usually in the localization folder, XcomGame.Int

but

ill go ahead and list them:
PA_MutonStalkerGun
PA_MutonStalkerGunLaser
PA_MutonStalkerGunMagnetic
PA_MutonStalkerGunCoil
PA_MutonStalkerGunBeam

Works for both Muton Hunter Classes
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