Garry's Mod

Garry's Mod

Ported Stuff
Which and what methods did you use to port these maps?
i wonder how in the hell did you port all these maps without giving up? I have tried to port gldsrc maps in the past with the 2 only "good" tools which make the map have weird geometry which you had to manualy fix. Did you use a new tool or a whole different method?
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Effluvia  [ontwikkelaar] 1 aug 2021 om 16:20 
Origineel geplaatst door Akis_02:
i wonder how in the hell did you port all these maps without giving up? I have tried to port gldsrc maps in the past with the 2 only "good" tools which make the map have weird geometry which you had to manualy fix. Did you use a new tool or a whole different method?

Hey : D
I sometimes write what programs were used when porting


for example, here
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2202748240)


Thanks for appreciating my efforts, but I don't think the ports are perfect, they can be improved and I can do it. I just need more time :), after decompilation the quality of the map may worse, and I am trying to fix these problems.

Winbspc / BSP2MAP for decompiling maps.

best regards, :)
Laatst bewerkt door Effluvia; 1 aug 2021 om 16:23
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