DayZ
Hacking Mod - Expansion
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DaemonForge  [开发者] 2020 年 7 月 21 日 下午 3:54
Bug Reports
Please place bug reports here


Known Issues:
- Code Lock model not showing on Gates (waiting for fix)
- In base building plus you will get the next dial and change dial option when looking at the door when its locked with empty hands
- If a Fence is built with admin hatchet and you don't attach a wire to make it a gate after restart you can't reattach a code lock
最后由 DaemonForge 编辑于; 2020 年 7 月 23 日 下午 5:03
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正在显示第 1 - 13 条,共 13 条留言
CheoCubes 2020 年 7 月 23 日 下午 10:46 
I am getting a ton of these with all different tents but this is just one example.


!!! String CORRUPTED - FIX OnStoreLoad() !!!
Class: 'CarTent'
Entity id:2937510

Function: 'Read'
Stack trace:
ExpansionCLExpanded/scripts/4_World/entities\tentbase.c:214
DaemonForge  [开发者] 2020 年 7 月 24 日 上午 7:22 
That is normal, as it fixing any existing tents to have the new values saved into the database next restart you shouldn't see those errors any more
Smexy 2020 年 7 月 29 日 下午 10:22 
mod seems to be broken when you have "AllowCodeLocksOnTents": 0,
you close a door on a tent and it magically puts a codelock on it that cant be unlocked and its legit on every tent on server.
DaemonForge  [开发者] 2020 年 7 月 29 日 下午 11:09 
@Smexy Let me look into that
DaemonForge  [开发者] 2020 年 7 月 30 日 上午 8:02 
@Smexy i can't reproduce this error on my test server? Can you use the ExpansionCarAdminKey to reset it? if does that work, I can just give you my script to reset all tents, and Ill incorporate that into my next update so it automatically runs when the server settings change to "AllowCodeLocksOnTents": 0,
最后由 DaemonForge 编辑于; 2020 年 7 月 30 日 上午 8:04
Smexy 2020 年 8 月 2 日 下午 11:52 
yes can use ExpansionCarAdminKey to remove lock but when server restarts it happens again pretty werid maybe another mod causes issues with it
DaemonForge  [开发者] 2020 年 8 月 3 日 上午 12:02 
@Smexy, Okay if that is the case, I wrap up testing with my updates and try and push the update as soon as possible (Latest End of Day Tuesday) It should fix the issue.
DaemonForge  [开发者] 2020 年 8 月 5 日 下午 7:57 
@Smexy the update was pushed it should fix your issue.
ZOMBIE 2020 年 8 月 19 日 上午 11:11 
The new update makes all expansion base construction desapear, all were vulnerable after the update of today. Just the white frames were apearin.
DaemonForge  [开发者] 2020 年 8 月 19 日 上午 11:17 
@Astaroth yes working on a fix now reverted the changes to the mod
Arnošt Kvasinka 2020 年 9 月 8 日 上午 8:13 
Hey,

Getting this on 1.09:

CodeLock\scripts\4_world\entities\tentbase.c(15): Can't find variable 'cargo'

Is that a server thing or a thing of this mod that you need to fix, please? :)
DaemonForge  [开发者] 2020 年 9 月 8 日 上午 8:57 
@Arnost Kvasinka Just make sure to update the mod this has been fixed
Barrier 2021 年 3 月 13 日 下午 6:14 
@DeamonForge
We have lots of gamecrashs with that crashlog, in fights, at the trader, in the middle of a forest i dont know why.
would be nice if you have any fix for that

ScriptMembersNetSync::RegisterVariable - "m_Locked" - duplicite registration
Class: 'MediumTent'
Entity id:0

Function: 'TentBase'
Stack trace:
ExpansionCLExpanded/scripts/4_World/entities\itembase\tentbase.c:17
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