Garry's Mod

Garry's Mod

Combine Onslaught 2
Dedkiddd 2020 年 7 月 20 日 下午 3:34
questions / combine
I have a question in the question is can you be on the combine team
最后由 Dedkiddd 编辑于; 2020 年 7 月 23 日 下午 6:08
< >
正在显示第 1 - 15 条,共 19 条留言
foxmulder591 2020 年 7 月 20 日 下午 4:25 
Yes please
Dedkiddd 2020 年 7 月 20 日 下午 6:14 
I want to know if the Creator can make a version of the map but except that you're on the combine team
jon jim joe bob billy bo bob  [开发者] 2020 年 7 月 20 日 下午 9:12 
It's possible but right now I am mainly focused on it being you vs the combine as I work on the map. I'll probably branch off of that and make a small demo of you being on the combine side but I wouldn't expect anything as fleshed out as the main mode right now.
最后由 jon jim joe bob billy bo bob 编辑于; 2020 年 7 月 20 日 下午 9:13
Dedkiddd 2020 年 7 月 20 日 下午 10:32 
ok PLZ PLZ PLZ!!! tell me when you made the demo are something with you being on the combine team
Galvator 2020 年 7 月 23 日 上午 6:09 
Dumb Question. Is there a specific texture for the Combine Engineer? Whenever he appears, I just murder all of them because i'm not sure if he has his own look or just looks like a regular combine
Jaypino 2020 年 7 月 23 日 上午 8:12 
The Combine Engineer has a purple tinge, purple eyes and bright yellow sleeves. Hard to miss, honestly.
Galvator 2020 年 7 月 23 日 上午 8:26 
Oh yeah. I notice him now. he runs straight for the cannon, and pretty much ignores you.I noticed him being chased by like 20 flood npcs. They got him
jon jim joe bob billy bo bob  [开发者] 2020 年 7 月 23 日 下午 3:13 
By the way you can actually attach one of the combine mines to the terminal, it'll only explode if the engineer gets close to it.
NextKurome76TheSoldier 2020 年 8 月 3 日 上午 5:48 
i just put that here since we cant comment anymore in the comments

theres a bug where broken turrets spawn flames at 0,0,0 coords
https://prnt.sc/tt7dh4
jon jim joe bob billy bo bob  [开发者] 2020 年 8 月 3 日 上午 7:02 
Have you mounted episodic content directly into your garrysmod folders?

I'm not sure if that'd cause the issue but I've encountered bizarre issues from doing so myself.
最后由 jon jim joe bob billy bo bob 编辑于; 2020 年 8 月 3 日 上午 7:05
NextKurome76TheSoldier 2020 年 8 月 3 日 上午 7:10 
nothing wierd about tampering with my gmod. as far as i know this is an issue with every map when a turret breaks, only solution would be to move the playable area above coord 0,0,0 so its out of view

also another bug is that some trigger_remove removes stuff like jetpack entities applied on players

and either its me or i think the secret vort is in fact t-posing
最后由 NextKurome76TheSoldier 编辑于; 2020 年 8 月 3 日 上午 7:14
jon jim joe bob billy bo bob  [开发者] 2020 年 8 月 3 日 上午 8:09 
The trigger remove that's in the play area is set to delete physics debris every 5 minutes. There's also another brush that removes prop_physics infront of the combine APC that spawns. I try my best to keep the map clean and not have things constantly create entities without cleaning them up eventually. You can try "ent_fire debrisremovertimer disable" to see if that fixes the problem.

Also I am sure I fixed the vort t posing a couple of days ago, he isn't t posing for me anymore, odd.
最后由 jon jim joe bob billy bo bob 编辑于; 2020 年 8 月 3 日 上午 8:12
NextKurome76TheSoldier 2020 年 8 月 3 日 上午 8:18 
you should make the 5 min auto clear toggleable at spawn excluding the apc, since there are addons that can clear npc gibs and item drops

also it might be that wos animation base might be conflicting with the vort anims
最后由 NextKurome76TheSoldier 编辑于; 2020 年 8 月 3 日 上午 8:24
Not_so_Mlg_boy_1217 2020 年 8 月 8 日 下午 4:54 
what dose the keycard do and where do i use it?
NULLRAD 2020 年 8 月 12 日 上午 7:15 
secret vort? where?
< >
正在显示第 1 - 15 条,共 19 条留言
每页显示数: 1530 50