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报告翻译问题
If this is possible, respawnClk() may also be an ideal function, for returning 1 when the exrpession is triggered by a respawn.
You can use this code to do it:
I just need something like E:plyNoCollide() where in the parentheses I could maybe reference a table of steamIDs
My example:
if(Pos <=80 & T[Targ:team():teamName(),number] == 1){
entity():isWeldedTo():plyNoCollide(Target)
}
that's obviously not the entire E2, but the basic use of it.
Sorry if I didn't explain it very well.
returns 1 if the player is in noclip mode
this can be done without it but its a serious job to do so and its a lot of hastle to get it working so i thaught maybe asking u to make a function for that so it would be a lot easier
Thanks for your suggestion, but this function is already available in the WeaponCore with E:plyStripWeapons()
it works well i use it in a server (making a safespace kind of thing)