Project Zomboid

Project Zomboid

Claim Non-Residential Buildings
Rogue 2021 年 12 月 19 日 上午 2:38
Having issues claiming non-residential safehouse
Claim the safehouse, go upstairs, says cant claim cuz structure occupied, go back downstairs and can reclaim from ground floor. Every time I mouse over claim i get this error in
Console.txt:

LOG : General , 1639910047809> 81,227,310> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Add -- file: sfhc.lua line # 20
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@1dd139d0
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 1494
function: createMenu -- file: ISMenuContextWorld.lua line # 50
function: createWorldMenu -- file: ISContextManager.lua line # 28
function: doRClick -- file: ISObjectClickHandler.lua line # 56
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 360

ERROR: General , 1639910047814> 81,227,315> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: description of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1639910047814> 81,227,315> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: description of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:210)
at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:224)
at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:2976)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:79)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:169)
at zombie.ui.UIManager.update(UIManager.java:930)
at zombie.GameWindow.logic(GameWindow.java:254)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:746)
at zombie.GameWindow.run_ez(GameWindow.java:662)
at zombie.GameWindow.mainThread(GameWindow.java:476)
at java.base/java.lang.Thread.run(Unknown Source)
< >
正在显示第 1 - 2 条,共 2 条留言
LykosNychi  [开发者] 2021 年 12 月 23 日 下午 2:50 
Sorry,I have no idea what any of this means. Either the building is too big, the game is considering the floors different buildings, or you just have something else conflicting with it.
LykosNychi  [开发者] 2021 年 12 月 27 日 下午 11:59 
Fix for any future askers;
Set your safehouseremovaltime to something in the low hundreds. Some people seem to have them in the thousands, and that bugs them out. Please understand that removaltime is measured in in-game hours, not in minutes.
最后由 LykosNychi 编辑于; 2021 年 12 月 28 日 上午 12:00
< >
正在显示第 1 - 2 条,共 2 条留言
每页显示数: 1530 50