安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








-15% movement speed
-15 max hp on user
+30% particle range
(new game mechanics incoming)
+Fires a constant stream of toxic gas that lingers in place for .8 seconds then dissapates.
+Deals posion damage instead of after burn which can only be negated with LARGE health kits, medics, or resupply cabinates
+50 posion damage duration
+100% posion damage (after burn damage)
-50% poison damage intervals
Pyro gains an air filter meter that once hits 0 suffers the same effects as his enemies
Air filter meter goes down with direct exposure to gas clouds.
(if this is OP to some feel free to edit it a bit, just my idea when it comes to new mechanic for pyro)