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报告翻译问题
Also look at post #25...
Thanks
[UpgradeTypes]
14=I_U4
; Ap Ammo
[I_U4]
TechLevel=1
Scenario=4
Owner=GDI
Cost=500
SideBar=Infantry
Gain1=FIREPOWER
Value1=25%
AppliesTo1=E1
AppliesWhen1=NEW_UNIT
The AppliesWhen1=NEW_UNIT only works for the LEVEL modification (currently doesn't work for units delivered by Nod's Airfield) so you can remove that line.
If you wanna change some rules read the rules ini thread, it explains where you find the files and how to make your edits.
I'm using the latest beta version (25.1), which is several versions after you created that APC2 tileset, so I don't understand why following your instructions for doing that change is still causing me to experience the white box graphical error.
The rules.mod.ini entry I put in for that change, which is an exact match with your earlier instructions for doing this change:
Image=APC2
Shape=APC
Turret=yes
TurretShapeOffset=38
TurretImage=JEEP
TurretImageShapeOffset=-6
TurretOffset1=0,-4
OpportunityFire=yes
Edit: Updated code, ShapeFrames was wrongly set to 3. Shouldn't do any harm though.
; Custom rules file.
; Make your edits after this line.
[DefaultCashSupply]
Cash=700
Interval=1800
Anim=DOLLAR
Report=KACHING
[OilDerrickCashSupply]
Cash=50
Interval=450 ; 30 seconds
Anim=DOLLAR
Report=none
Powered=no
[V19]
Capturable=yes
CashSupply=OilDerrickCashSupply
[V19]
;Cost=150
Strength=400
Armor=wood
Flammable=yes
;Buildable=no
TechLevel=1
Sight=2
Owner=GDI,Nod
Crewed=yes
;Repairable=no
Nominal=yes
Reward=2
Regulated=yes
CashSupply=OilDerrickCashSupply
; Alway have a blank line at the end of the file otherwise the file won't load correctly.
2. Don't copy the complete object, only copy the options you want to change (just like the RA mission inis do).
3. Don't put in the same section multiple times, you have multiple [V19] there.
That is all you need to add. You probably also want to add a Prerequisite, but it isn't needed.
This works in TD because you can place buildings without a buildup animation there. But keep in mind that you can't sell the building because it doesn't have a buildup animation.
Yes, as i wrote in my last post and in the rules.ini thread first post (even marked with ⚠️emoji).