安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








+10% movement speed when active
-15% dmg penalty
-10% reload time
-34% clip size
+50 health
Slain enemies drop small health kits
+15% moving speed
-10% damage penalty
best i can come up with.
+You heal for 30% of damage done (With mad milk, this would become 90%)
+15% faster firing speed
-15% slower reload speed
-20% damage (point blank: 8 per shot/80 total)
Thats exactly what i was thinking cause it would heal like the sandvich!
+50% firing speed
+25% more bullets per shot
-cannot reload untill whole clip is empty
-cannot fire untill fully loaded
-marked for death while reloding
-25% reloding speed
-25% clip size
Shotgun heavy is an easy pick for the opponent, so this is high risk/high reward, which is cool.
On hit: +15 health
+15% move speed on wearer
Cons:
-10% Damage penalty
On death killer gains +30 health
it teaches heavys the ways of survival and is a good intro in the world of fatscouts!