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Personally, I feel creating/launching a starship is important to the colony's life, and the basic cost of a spaceship.
I don't disagree that some penalty might make it not not fair, fine, double or triple the research cost, or set a variety of other precursor technologies,
As for myself, it's the first time I've tinkered with the XML configurations, and found all I really needed to do was modify files in
"C:\Program Files (x86)\Steam\steamapps\workshop\content\<id#1?>294100\<subfolder>\Common\Defs\ThingDefs_Buildings"
(subfolder is abstracted)
Make a backup of
From that the file to modify is Buildings_Furniture_MedPod.xml
Around line 128 or so, you can change MarketValue to whatever you might think is fair.
<statBases>
<MarketValue>20000</MarketValue>
<!-- Ensures market value is reflected in colony wealth calculations -->
<MarketValueIgnoreHp>20000</MarketValueIgnoreHp>
z <MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>30000</WorkToBuild>
<Mass>350</Mass>
<Beauty>20</Beauty>
<Flammability>0.3</Flammability>
<BedRestEffectiveness>1</BedRestEffectiveness>
<Comfort>0.80</Comfort>
</statBases>
Well problem with this is that you have to do it everytime when this mod updates.
Personally, sumghai reason is fine even though I think it's pretty stupid (towards the lack of player end control) but it's his mod so whatever, it's just annoying to make the changes to this crap unless you have coding knowledge. Probably might pick up XML extension and make my permanent patch for this.
https://github.com/sumghai/MedPod/wiki/FAQ#q-why-do-medpods-increase-my-colony-wealth-so-much-and-trigger-larger-waves-of-raiders
https://github.com/sumghai/MedPod/wiki/FAQ#q-could-you-add-mod-options
https://github.com/sumghai/MedPod/wiki/FAQ#q-could-you-add-all-of-the-preceding-suggestions-as-optional-features