Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
Now with putting limit to the common infected it will give effect, but it tends to be confused due to the cvar command "z_common_limit" (its default value is 30) and if to put the "!limit common 60" command and the cvar command is at 30, the 30 common ones Exceeding the limit of the cvar command will cause them to be deleted if they do not tend to attack the survivors.
For example: Having the cvar "z_common_limit 30", putting the command in the chatbox limit common 100. If there are infected common wandering the map without attacking the survivors and exceeding the limit of more than 30, they will be deleted.
For this reason, with my admin menu, combine the two commands the limit and the cvar to match so that you can increase or decrease the amount of horde.
Fun Fact: If you put the command "!director stop" and at the time you put "!limit common" or "!limit maxspecials", they will continue to be spawn by the director no matter how much we gave the director to stop.