Unturned
Elver
danaby2  [开发者] 2020 年 8 月 21 日 上午 4:23
Elver Update #5
Next week I plan to decrease the build height limit to around the safezone altitude so make sure to move any skybases/tall towers.

[Elver Update #5]
This update mainly focused on decorative additions and changes such as the introduction of leather, a crafting material required for furniture and barricades like flags, fridges and the new carpets. Next weeks update will probably see the introduction of more decorations such as benches, THICC crates and other stuff.


Additions :
>Added Leather [57580] which is now a critical component for most decorative barricades/furniture (couches, clocks, chairs, computers, coolers, etc) to make the crafting tab less cluttered. Leather can be obtained from animals, fishing and trading with Andre.
>Added Leather Bundle [57585]
>Added Expeditionary set [57581-57583] which can be crafted from Leather and has no armor but it features the same amount of storage as THICC gear
>Added dyed campfires & torches [57586-57591] that are crafted from crystals and pine wood
>Added dyable carpets [57592-57600]
>Added more color variants of civilian clothing [57601-57609] [57620-57622]
>Added planter roofs [57623-57628]


Changes :
>Added "Locked" to the description of all metal buildables that cannot be accessed by other players (let me know if I missed anything or if something looks wonky)
>Blaster damage increased from 42 to 46 (two taps naked head now)
>Crossbow damage increased from 36 to 46 (one shots naked head with metal arrows)
>Dragonfruit now always spawn at 100% HP
>Cloth pack now requires 2 cloth instead of 4
>Improved LODs on crystal buidlables
>Improved torch model
>Civilian clothing is now dyable


Fixes :
>Reduced placing radius on twig ladder (it no longer floats when you place it on a wall)
>Fixed a few mega zombie cheese spots again
>Fixed dorms door navmesh
< >
正在显示第 1 - 15 条,共 15 条留言
Starfish 2020 年 8 月 21 日 上午 5:09 
:)
Mason 2020 年 8 月 21 日 上午 5:14 
niiiiiiiiiice. keep work on this map plz. u awsome ♥♥♥
Maxwell 2020 年 8 月 21 日 上午 5:30 
Cool, but still waiting for thing Big J works on :berries:
Mason 2020 年 8 月 21 日 上午 5:57 
引用自 Rusty
Cool, but still waiting for thing Big J works on :berries:
yes i need new quests :(
Ithu 2020 年 8 月 21 日 上午 8:39 
How i can increase zombie spawn in location? I play in singleplayer, added more zombie in editor, but in game I see only few ;c I have spawn rate "1" in config of course.
Bane 2020 年 8 月 21 日 上午 10:56 
We wait one week for carpet ? Damn OK
Bane 2020 年 8 月 21 日 上午 11:16 
What about the dorms key ? Did you increase the spawn rate ?
danaby2  [开发者] 2020 年 8 月 21 日 下午 12:45 
引用自 Ithu
How i can increase zombie spawn in location? I play in singleplayer, added more zombie in editor, but in game I see only few ;c I have spawn rate "1" in config of course.
you need to edit the max amount of zombies in a navmesh (select the flag thing and in the editor and increase the max zombie number)
Ithu 2020 年 8 月 22 日 上午 6:41 
引用自 danaby2
引用自 Ithu
How i can increase zombie spawn in location? I play in singleplayer, added more zombie in editor, but in game I see only few ;c I have spawn rate "1" in config of course.
you need to edit the max amount of zombies in a navmesh (select the flag thing and in the editor and increase the max zombie number)
What is navmesh? Can you write, how i can increase it step by step?
danaby2  [开发者] 2020 年 8 月 22 日 上午 8:08 
引用自 Ithu
引用自 danaby2
you need to edit the max amount of zombies in a navmesh (select the flag thing and in the editor and increase the max zombie number)
What is navmesh? Can you write, how i can increase it step by step?
navmeshes are the things that appear in the editor when your press F2
Jakubix12345 2020 年 8 月 22 日 上午 10:21 
Nice, i wander when we can explore the church or fight with a Behemot in new deadzone sector
M4r7ineski 2020 年 8 月 23 日 下午 8:26 
Are you planning on adding next tier base structures? Something like "Metal wall + Metal wall = THICC Metal wall". And THICC metal wall would have 30-50% more HP than metal wall.
Edit: "Vault garage door" also sounds good.
最后由 M4r7ineski 编辑于; 2020 年 8 月 23 日 下午 8:38
DeltaPilot 2020 年 8 月 24 日 上午 1:53 
引用自 M4r7ineski
Are you planning on adding next tier base structures? Something like "Metal wall + Metal wall = THICC Metal wall". And THICC metal wall would have 30-50% more HP than metal wall.
Edit: "Vault garage door" also sounds good.
We already have crystalized metal wall which triples the health of metal walls, I think adding a thicc metal wall would be kinda pointless lmao
M4r7ineski 2020 年 8 月 24 日 下午 7:12 
引用自 M4r7ineski
Are you planning on adding next tier base structures? Something like "Metal wall + Metal wall = THICC Metal wall". And THICC metal wall would have 30-50% more HP than metal wall.
Edit: "Vault garage door" also sounds good.
We already have crystalized metal wall which triples the health of metal walls, I think adding a thicc metal wall would be kinda pointless lmao
Yeah but it's more like endgame item and many don't have access to it and they have to build big bases and servers became laggy. And if use your logic then why add leather set that can store as much as thicc set?
Edit: And if you block option to craft THICC Metal wall into crystal wall then balance should be ok
最后由 M4r7ineski 编辑于; 2020 年 8 月 24 日 下午 7:16
SassyPotato 2020 年 8 月 25 日 下午 5:42 
Can you add orange dye along with their respective items?
< >
正在显示第 1 - 15 条,共 15 条留言
每页显示数: 1530 50