Call of Duty: Black Ops III

Call of Duty: Black Ops III

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andy6170  [开发者] 2020 年 6 月 16 日 上午 7:47
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GoDz HeadHun7erz 2020 年 6 月 16 日 上午 11:17 
The white light in the door way not sure if they was indeed.
andy6170  [开发者] 2020 年 6 月 16 日 下午 1:34 
引用自 BeastyJoe4k
The white light in the door way not sure if they was indeed.
Hi, yeah the white light is to try and give the idea of a portal to other dimensions.
Edit: Just seen your video, the light is designed for Volumetric lighting in the graphics settings. I've built the map in mind for this effect.
最后由 andy6170 编辑于; 2020 年 6 月 16 日 下午 1:46
PotatoClips 2020 年 6 月 24 日 上午 7:35 
ive had the 200 points from perk machines issue before. depending on the perk machine scripts you have, you may not need any additional check for change logic in your map gsc script.
andy6170  [开发者] 2020 年 6 月 24 日 上午 10:43 
引用自 PotatoClips
ive had the 200 points from perk machines issue before. depending on the perk machine scripts you have, you may not need any additional check for change logic in your map gsc script.
I followed the tutorial that CraftDAnimations did where add you add:
#using scripts\zm\_zm_perks;
#insert scripts\zm\_zm_perks.gsh;
and
level zm_perks::spare_change();

Along with the trigger multiple. I did try editing the _zm_perks file and changed from 100 to 50 but that did nothing lol (I know it's not a proper fix). Do you know which method you used? Thanks for the info :)
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