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报告翻译问题








them dropping the ammo opon death should be much faster than kicking the body of the enemy you killed.
Currently, when you get a new weapon, you get max ammo. This means that you can indirectly set the number of enemies you need to kill to replenish your ammo by changing the number of kills required to change weapons, so I don't think I'll add something else to replenish your ammo on each kill.
Thanks for the suggestion !
As i think it doesnt work on bots, suggestion:
An option to let the player decide if:
-Mutator works with bots.
-On what team the mutator applies (For zombie-like/Apocalypse-like settings.)
If you start with a secondary only, the mutator breaks and you cant use any gun.
its not really what i meaned, i meaned that you can choose how many guns gets changed every time from 1 to 5 randomly, example:
You Equipped a AKM, a M9, a Wrench, an Ammo bag and a Frag Grenade.
After 3 Kills, your M9 got switched to a BFG-50, on other 3 kills, randomly your frag grenade is now another AKM, and on another 3 kills, your AKM primary is now an airhorn.
The idea is expecially for "Apocalypse" Settings, like:
you start with a simple makarov secondary and a baseball bat gear, on 3 zombie kills, you get a random weapon, in this case, your primary is now filled with a Glock, but on another 3 kills, your 4° gear has now a Thumper grenade launcher, and on another 3 kills, your simple makarov is now an AA-12, as so on till you die and you return to your makarov and baseball bat.
This, is exactly what i meant with my idea.
And the text on enabling gun limit is... a bit bugged, you should short it.
Im not saying what you applied isnt good, but its not what i meant, becouse despite that its a good addition.
There is a nasty bug that randomly and with low chance happends, but, basically there is a chance that every gun sights/crosshair/shooting becomes not centered, instead, shoots lower.
1. Currently, the bots are not affected by this mutator. I personally did not care if the bots had their weapons changed, since it does not affect how I play. However, it would be quite simple to add that to the mode. I will add a checkbox to make the bots change weapons, but I will not add a team specific checkbox except if more people ask for it. I think that, for zombie settings, you should just put all the bots in the enemy team and give them melee weapons.
2. I'm not sure what you mean by "If you start with a secondary only", but I tried removing all my weapons except the secondary and I tried activating only the "Secondary weapons" in weapon types. In both case, I did not have any issue.
3. I will add a checkbox to change only one weapon at a time. The number of weapons changed at once will not be customizeable and will always be one (or all if you did not checked the box), since it would require quite a big rework of my code to allow customization.
4. I was testing on a 32" monitor, so I had not seen that the text for the gun limit was under the checkbox. I will change that along with the other things.
5. I tested the mod many hours and never encountered the bug you are talking about in your last message. I'm thinking it's probably another mod that is causing the problem, since I never modifiy the position of a weapon. I only equip new weapons. I will try and test some more when I have time, but I really don't know how I could be causing that.
I will do all that as soon as I have time.
Aswner to 5.: Maybe altarnate, but i doubt, i didnt even use the size modifier,
I am currently working on your suggestions
They will probably be out later today
Thanks for the details