Ravenfield

Ravenfield

BetterEditor For RavenfieldToolsPack
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Louis8257  [开发者] 2020 年 7 月 14 日 下午 3:13
Bug Reports
Self-explanatory. Your report must be as detailed as possible in order to help you better !
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正在显示第 1 - 15 条,共 72 条留言
festive 2020 年 7 月 15 日 下午 12:44 
A small issue, but on Linux the export/test buttons for content mod components don't work since it isn't using the proper OS file path seperators.
FileNotFoundException: Could not load file or assembly '/home/user/Projects/ravenfield/unity/RavenfieldToolsPack\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll' or one of its dependencies. The system cannot find the file specified.
As you can see, it's supposed to use "/" instead of "\". I'm pretty sure this can easily be fixed since C# has access to OS file path seperators.
Louis8257  [开发者] 2020 年 7 月 15 日 下午 12:55 
I inspected my code and I spoted the problem, In "Assets.BetterEditor.Scripts.Editors.Exporters" I just forgot to use "Path.DirectorySeparatorChar" at line 44, 54, 64 and 74.

I can release a quick hotfix for that.

Thanks for reporting this bug and sorry for that inconvenience !
festive 2020 年 7 月 15 日 下午 1:17 
thanks man, good stuff!
Louis8257  [开发者] 2020 年 7 月 15 日 下午 1:19 
Thanks ! I'm very happy that my extension is a huge success ! :D

Also thanks for your precision in your report, I really appreciate it ;)
Louis8257  [开发者] 2020 年 7 月 15 日 下午 1:54 
I fixed this problem now ! It should work on the next update
Chai 2020 年 7 月 15 日 下午 11:58 
Where did the InputField where I can add/change the number of targets go? https://imgur.com/a/g0tCwZn
最后由 Chai 编辑于; 2020 年 7 月 16 日 上午 12:11
Louis8257  [开发者] 2020 年 7 月 16 日 上午 8:16 
@Chryses To add a target, type it in your script. The editor has an auto scanner now !
Chai 2020 年 7 月 16 日 上午 10:27 
Cool!
Pompadour Nautice 2020 年 7 月 16 日 下午 12:34 
Not sure as this could be me or something, but the Weapon Constructor tab doesn't appear to do anything, once applying it to a weapon, it just blanks out the inspector tab; does one need to do something before it can be applied, or vice-versa? The other constructors seem to work just fine overall. Trying to figure out where to put a UI icon and the default melee script doesn't house it any longer.
Louis8257  [开发者] 2020 年 7 月 16 日 下午 12:48 
It's not nomal, when I put the weapon constructor in an empty GameObject, it just blanks the inspector. I'm now inspecting the problem. Thanks for reporting that bug ! I'll let you know if I fixed it.
Louis8257  [开发者] 2020 年 7 月 16 日 下午 1:00 
I found the problem ! My class WeaponConstructor was abstract. Unity freaks out when it loads an abstract MonoBehaviour class. I'll release an mini-update tomorrow that brings the hotfixes !
Pompadour Nautice 2020 年 7 月 16 日 下午 1:01 
引用自 G2FR Louis8257
I found the problem ! My class WeaponConstructor was abstract. Unity freaks out when it loads an abstract MonoBehaviour class. I'll release an mini-update tomorrow that brings the hotfixes !

All righty, super awesome stuff
Louis8257  [开发者] 2020 年 7 月 16 日 下午 7:07 
The new update is out ! It corrects every reported bugs above !
Pompadour Nautice 2020 年 7 月 16 日 下午 8:08 
引用自 G2FR Louis8257
The new update is out ! It corrects every reported bugs above !

Glad to see, the update works well, the weapon constructor is present and does its job well. Do you happen to know where the hands tab is, though? ie. so whatever skin is employed's hand model will appear.
Louis8257  [开发者] 2020 年 7 月 17 日 上午 5:14 
I didn't figure out yet how to change the arms 3D model. I'm still on it !
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