Hearts of Iron IV

Hearts of Iron IV

MTG Expanded (Not Updated since v1.11.1)
Alpha2518 2020 年 7 月 28 日 下午 2:56
Does this stop the "cloaking" submarine issue?
Does this mod fix the cloakinf ability that late game submarines have? Because I see that there is a lvl 4 Sonar, but it actually work against the late game subs? Or am I looking at the wrong techonology and missing something else that should be looked at instead or works with the lvl 4 sonar?
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RyansPlace  [开发者] 2020 年 7 月 28 日 下午 5:36 
Cloaking? You mean the ridiculous sub_visibility level of late-game subs? The added sonar tech helps address that. I recently run a couple long games (well into the early 1950s) against the Japanese and used the new sub carriers armed with naval bombers in the anti-submarine warfare role to good effect. Still, certain module combinations give subs almost cancerous sub_visibility levels in late game so the added sonars and other new tools are necessary to counter their abilities.
最后由 RyansPlace 编辑于; 2020 年 7 月 28 日 下午 8:47
Alpha2518 2020 年 8 月 3 日 下午 3:48 
引用自 RyansPlace
Cloaking? You mean the ridiculous sub_visibility level of late-game subs? The added sonar tech helps address that. I recently run a couple long games (well into the early 1950s) against the Japanese and used the new sub carriers armed with naval bombers in the anti-submarine warfare role to good effect. Still, certain module combinations give subs almost cancerous sub_visibility levels in late game so the added sonars and other new tools are necessary to counter their abilities.

This answers my question. Thank you.
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