Hearts of Iron IV

Hearts of Iron IV

MTG Expanded (Not Updated since v1.11.1)
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RyansPlace  [开发者] 2020 年 6 月 15 日 上午 9:12
Bug Reports
Post my failings as a modder here.
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正在显示第 1 - 15 条,共 49 条留言
Stoker182 2020 年 6 月 22 日 下午 3:21 
Not a bug, only a small issue.

Modern sub V: adding a AA-gun or a secondary dual puropose gun decreases sub-visibility instead of increase.

Made 2 screenshots, but I couldn't upload here. Perhaps you can see them in my profile.





RyansPlace  [开发者] 2020 年 6 月 22 日 下午 5:07 
引用自 Stoker182
Not a bug, only a small issue.

Modern sub V: adding a AA-gun or a secondary dual puropose gun decreases sub-visibility instead of increase.

Made 2 screenshots, but I couldn't upload here. Perhaps you can see them in my profile.

I haven't been able to duplicate your results in my testing. One consideration is more advanced submersible secondaries have a 0.03 sub visibility penalty while earlier models only have a 0.02 penalty. Switching from late to early models could show an increase, but that's not what you said and doesn't explain the AA sub-vis decrease. I don't have an explanation. Did you try rebooting the game and see if you could replicate that result?

EDIT: I believe I figured out what was going on. Attempting to adjust stats as a multiplier by 1% or 2% of such low sub visibility values that are found on secondary and AA batteries can result in erroneous results. So shifted sub visibility values on submersible secondary and anti-air batteries from multiply_stats to add_stats. This should correct the problem.
最后由 RyansPlace 编辑于; 2020 年 6 月 22 日 下午 5:55
Beanboi 2020 年 7 月 23 日 上午 12:17 
I have encountered a gamebreaking bug where the starting model cruiser subs cannot be placed in a fleet, only reserve. When I click to place them in a fleet, they revert to a SP artillery symbol and immediately place themselves back into the reserves. I have 15 hrs in this game already....

I have screenshots.
最后由 Beanboi 编辑于; 2020 年 7 月 23 日 上午 12:26
RyansPlace  [开发者] 2020 年 7 月 23 日 下午 5:04 
The medium battery uses this code to behave like capital ships and allow shore bombardments.

# add_equipment_type = capital_ship

The issue is, applying this to a submarine class breaks the game. So cruiser submarines will have to be moved to their own category to allow shore bombardments.

Posted an update removes the capital ship references for now. That should fix the issue.

Soldaten_112 2020 年 7 月 27 日 下午 1:46 
Panzerschiff 1934 isn't showing up.
RyansPlace  [开发者] 2020 年 7 月 27 日 下午 1:53 
引用自 Soldaten_112
Panzerschiff 1934 isn't showing up.
Do you see the 1936 pocket battleship?
最后由 RyansPlace 编辑于; 2020 年 7 月 27 日 下午 1:54
cоcик 2020 年 7 月 29 日 上午 10:27 
Mounting a Fire Control V module increases ship's organization by 205 instead of 5.
https://imgur.com/a/riqJKN7

And there isn't description for the latest cruiser engine research.
https://imgur.com/a/scevSmc
RyansPlace  [开发者] 2020 年 7 月 29 日 上午 11:15 
引用自 cоcик
Mounting a Fire Control V module increases ship's organization by 205 instead of 5.
https://imgur.com/a/riqJKN7
Good catch. Stat modified to: add_multiplier = { max_organisation = 0.11 }
This will give an organizational bonus of 4.5

引用自 cоcик
And there isn't description for the latest cruiser engine research.
https://imgur.com/a/scevSmc
That's a long standing due-out until I design a cruiser to fill that void. Submarines and battle/cruiser carrier conversions come first.
最后由 RyansPlace 编辑于; 2020 年 7 月 29 日 上午 11:16
caksz 2020 年 8 月 19 日 上午 6:28 
Submarine Carrier missing description & the original flight deck don't plane capacity to it.
RyansPlace  [开发者] 2020 年 8 月 19 日 上午 9:01 
引用自 caksz
Submarine Carrier missing description & the original flight deck don't plane capacity to it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2202499392
The description's there. Where do you see it missing?

The first flight deck plane capacity is by design. Historically, the sub had a maximum plane capacity of 3, so the sub was set to a -3 capacity to get both the hanger and the launch ramp in there.

caksz 2020 年 8 月 19 日 下午 3:27 
Sub missing desc at production menu

The sub got 2 module of hangar deck , i thought it was a bug
RyansPlace  [开发者] 2020 年 8 月 19 日 下午 3:43 
Well that's annoying. It's fixed now. thx.
Lordfil 2020 年 8 月 20 日 上午 7:45 
i get a bug on my cruiser submarines where the image says "this will be deleted soon" and they immediately make my fleet go into reserves... how can i fix this? :(
RyansPlace  [开发者] 2020 年 8 月 20 日 上午 8:19 
A couple patches ago, cruiser subs were moved to a separate category. This was necessary to give them the ability to support naval invasions and to get the map and large icons to work properly. I apologize that this effected your game. For you, it only means the icon image is missing (I'll work on getting it back in).

I didn't modify any files that effect submarine game play, only how they're unlocked and configured so I can't explain why that fleet is stuck in reserves.
最后由 RyansPlace 编辑于; 2020 年 8 月 20 日 下午 12:21
jh9151 2020 年 8 月 20 日 上午 9:21 
Was playing a game as Romania and noticed that the national focus coastal defense ship grants early cruiser instead of coastal defense ship. not sure if this is a bug or not.
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