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This is a really cool extension, certainly was a thought experiment for me.
There is a very definite ending, the game has three "paths" bringing you to clues as to what happened to you. Once those clues are put together, a script should tell you what to do for the ending sequence. Make sure you read everything, and use what's given to you. Only a few key computers shouldn't be hackable from the start.
I ran a verification test, and in the report.txt I get a FileNotFoundException on Nodes-Images/SaltRoadtitle.png. When I looked in this folder, I found a file named SaltRoadTitle.png (note the uppercase T).
Linux actually care about case sensitivity, so I changed this filename to make it match what the game expects.
I ran a verification again and now I'm getting an invalid mission path error : https://pastebin.com/Q1WYah9F
I don't really know enough about making extensions to fix that last problem by myself.
But at least I can launch the extension now.
I'll report back if I run into anything else.
EDIT: The "Starting mission not found" is totally a feature and the gameplay won't be altered if this error shows. You should be able to launch the game!
I did mess around with the files a bit more, and editing Nodes/NBI/TheSaltRoad.xml to point to the correct filename will also get rid of that FileNotFoundException.
It's probably a better fix for it.
If you type a command to connect to another IP you can also trigger the cutscene where the character say he's not supposed to know this at the same time. Resulting in interleaved characters as those two cutscenes try to write in the terminal at the same time and the UI being unlocked as soon as one of those cutscenes finishes.
Kind of amusing and I'm definitely guilty of using this as a way to skip a cutscene. :p
When disconnecting from Jon Doe's computer, the player says "did I just found the personal computer of a killer?" when it should say find