ARK: Survival Evolved

ARK: Survival Evolved

The Hunted
nexcro25 2020 年 7 月 13 日 上午 10:06
Game crashes
The game seems to crash with all 'Adolescent' when they come to around +66% maturation, or are tamed around it.

No other mods installed.
Version 312.43

images with error code and one of the creatures
https://imgur.com/a/A2REobB

(updated) Seems to happen on grow on
Jerboa and Procoptodon (Scorched Earth)
最后由 nexcro25 编辑于; 2020 年 7 月 13 日 上午 11:26
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nexcro25 2020 年 7 月 15 日 下午 7:04 
Update on the issue, started a new map validated the files, reinstalled the mod. Played for some hours, no issues then started up the game again, and it happen again.

Think a tamed ( maturation in progress ) Doedicurus is the culpit now. Becouse when i use the command to kill it, the error does not happen. So seems like the bug can happen to any dino(?) that are in maturation progress

Here is another error report

Ark version 312.47

ShooterGame.exe!FAnimNode_ModifyBone::ModifyBonesEvaluateBoneTransforms() (0x00007ff7b661a252) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:175]
ShooterGame.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x00007ff7b661a007) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:159]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff7b660d8bf) + 50 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff7b6646986) + 55 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7b660bc37) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodebase.cpp:179]
ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff7b660dac9) + 50 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff7b660bcb7) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodebase.cpp:213]
ShooterGame.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x00007ff7b663c9fb) + 16 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:30]
ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff7b660bcb7) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodebase.cpp:213]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff7b660d534) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:47]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff7b660d8bf) + 50 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7b660bc37) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodebase.cpp:179]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7b660eb1a) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7b660bc37) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodebase.cpp:179]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7b660eb1a) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7b660bc37) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodebase.cpp:179]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff7b660dd79) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:51]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7b660bc37) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodebase.cpp:179]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7b660eb1a) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7b660bc37) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animnodebase.cpp:179]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff7b65fe048) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff7b6455584) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1206]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff7b646d48a) + 90 bytes [f:\build\live312jenkins\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1620]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff7b6462201) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff7b5a1a9e6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff7b5a1a73e) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff7b5a190fb) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7b5afca66) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7b5afc928) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffde1017bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffde18cce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffde18cce51) + 0 bytes [UnknownFile:0]
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