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And yes for the issue using the commands close to others is a bug that I have yet to figure out
Perhaps is other configuration, but right now I have conflict betwen 3 mods in my server:
Heroes and bandits + Trader + Anymod with storage (BaseFurnitureMods, MasssManyItemOverhaul, MuchStaffPack, OPBaseItems for example)
The mod list is very long but the server starts if I take out one of these mods.
Thank you very much!
https://feedback.bistudio.com/T153090
I have a crash trace (the server still up)
NULL pointer to instance
Class: 'SurvivorBase'
Entity id:2936573
Function: 'OnPlayerLoaded'
Stack trace:
HeroesAndBandits/scripts/4_World/entities\manbase\playerbase.c:89
scripts/3_Game/dayzgame.c:2333
any idea ??? thanks !
Can't compile "World" script module!
DayZExpansion/Core/Scripts/4_World/dayzexpansion_core\entities\manbase\playerbase.c(331): Trying to access non-static member 'player' from static method 'Expansion_AddPlayer'
if i remove the mod it works fine