Space Engineers

Space Engineers

LAMP | Launch A Missile Program (for WHAM)
 Ten wątek został przypięty, więc pewnie jest ważny
Whiplash141  [producent] 25 maja 2020 o 11:48
Help/Questions (LAMP)
If you notice a bug or have general questions, feel free to ask here.

If asking for help, please report the version of the code the bug occurred in and provide as much information as possible.
Ostatnio edytowany przez: Whiplash141; 3 sierpnia 2023 o 17:11
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Wyświetlanie 1-15 z 362 komentarzy
CrimsonAdder 25 maja 2020 o 13:31 
Apologies if you said this somewhere in the description, but is there a way to customize which specific screen of a cockpit/control seat the LAMP fire control UI shows on?
Ostatnio edytowany przez: CrimsonAdder; 25 maja 2020 o 13:34
the topdown modehow exactly work? have to be in space to fire toward the ground?
Whiplash141  [producent] 25 maja 2020 o 15:38 
Początkowo opublikowane przez CrimsonAdder:
Apologies if you said this somewhere in the description, but is there a way to customize which specific screen of a cockpit/control seat the LAMP fire control UI shows on?
In the block's custom data. For example, if you added a cockpit to the Fire Control group, open that cockpit's custom data
Whiplash141  [producent] 25 maja 2020 o 15:39 
Początkowo opublikowane przez sebitor:
the topdown modehow exactly work? have to be in space to fire toward the ground?
You need to be in a planet's gravity well to use topdown.
Hundur 25 maja 2020 o 16:33 
is it possible to controll two(or more) types of missiles?(for example small and large)
if it possible plz tell how?
if its not, it will be a good feature
p.s. i'm your big fan:winter2019joyfultearsdog:
Whiplash141  [producent] 25 maja 2020 o 16:37 
Początkowo opublikowane przez Hundur:
is it possible to controll two(or more) types of missiles?(for example small and large)
if it possible plz tell how?
if its not, it will be a good feature
p.s. i'm your big fan:winter2019joyfultearsdog:
Not sure what you mean, but it really doesn't matter if your missile is large or small. If it is configured properly, it will work.
daroach1414 27 maja 2020 o 6:43 
can the script handle opening a silo door for more than 1 missile? I have 2 small grid missiles that use the same silo door.
Whiplash141  [producent] 27 maja 2020 o 7:08 
Początkowo opublikowane przez daroach1414:
can the script handle opening a silo door for more than 1 missile? I have 2 small grid missiles that use the same silo door.
Only one door per missile, but you could do this with the timer triggering functionality instead. Add timers to the group and then configure which missiles they trigger for. Then setup the timer to open that shared door.
BattleByrn 28 maja 2020 o 20:36 
I'm using the missiles against a target about 4 km away, but the script is saying that lock on to the target is too close, any ideas on how to fix it?
Whiplash141  [producent] 29 maja 2020 o 6:39 
Początkowo opublikowane przez BROVID-69:
I'm using the missiles against a target about 4 km away, but the script is saying that lock on to the target is too close, any ideas on how to fix it?
That means something is obstructing your cameras. Cameras can not raycast through glass or anything like that.
alucard 29 maja 2020 o 23:22 
I've been doing a bit of testing and it appears that the EMP function of warheads is disabled somehow. It appears to be turned on when the missile is fired, but I see no evidence during the impact.

Should the EMP be working and if so, is there a way to verify?
Whiplash141  [producent] 30 maja 2020 o 8:26 
Początkowo opublikowane przez alucard0909:
I've been doing a bit of testing and it appears that the EMP function of warheads is disabled somehow. It appears to be turned on when the missile is fired, but I see no evidence during the impact.

Should the EMP be working and if so, is there a way to verify?
Emp is not a vanilla function of the warheads, so this script knows nothing about it.
alucard 30 maja 2020 o 14:22 
Thanks so much for the prompt reply. I appreciate your time.

Is there a way to enable that feature, or to cancel it being disabled on impact?
Fexel 31 maja 2020 o 5:55 
This is so awesome, great work! One question: is it possible to launch a specific missile? I want to use one large grid missile and four small grid ones on my ship. So I'd like to be flexible about which missile I am launching (e.g. decoy missiles first or only the big one)
Whiplash141  [producent] 31 maja 2020 o 6:54 
Początkowo opublikowane przez alucard0909:
Thanks so much for the prompt reply. I appreciate your time.

Is there a way to enable that feature, or to cancel it being disabled on impact?
Probably not without mod specific code which I'm not keen on writing.
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