Barotrauma
XanMonsters Creature Pack
General issues and crash reports Thread
Please post here issues/crash reports ,and if you're able to, a description of what were you or other people doing before the crash, thank you
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Сообщения 115 из 35
issue: Perfomance dropping after killing husk broodmother
reason: too many husk hammerhead crablets
possible solution: lower the number of husk hammerhead crablets being able to spawn
I'm trying to rejoin a game with only this mod enabled and I had the following errors
Error in monster mission "killhuskspecial". Could not find a character prefab with the name "Mods/XanMonsters/Characters/Helmetcrablet/Helmetcrablet.xml". Error in monster mission "killhuskspecial". Could not find a character prefab with the name "Mods/XanMonsters/Characters/Bomber/Bomber.xml". Error in monster mission "killhuskspecial". Could not find a character prefab with the name "Mods/XanMonsters/Characters/Juggernaut/Juggernaut.xml". Error in monster mission "killhuskspecial". Could not find a character prefab with the name "Mods/XanMonsters/Characters/Paralyser/Paralyser.xml". Error in monster mission "killhuskspecial". Could not find a character prefab with the name "Mods/XanMonsters/Characters/Huskslasher/Huskslasher.xml".

I've tried reinstalling the mod multiple times, but not working
RAVLVS SZAMPERSZAN  [Разработчик] 31 июл. 2020 г. в 15:06 
ok just updated, could you please try to see if it works now? thanks
Hi just commenting to double check this mod is going to be functional with the new update? I know xanmonsters 2 is being updated but I would like to use this one too.
RAVLVS SZAMPERSZAN  [Разработчик] 2 авг. 2020 г. в 17:22 
Yes this mod should work with the new update, if any errors come up don't be afraid to show me, I'll try to fix them as soon as I can
Отредактировано RAVLVS SZAMPERSZAN; 2 авг. 2020 г. в 17:22
Getting a server crash that seems to be caused by the Paralyser getting shot.

Exception: Object reference not set to an instance of an object. (System.NullReferenceException) Target site: Void HandIK(Barotrauma.Limb, Microsoft.Xna.Framework.Vector2, Single) Stack trace: at Barotrauma.HumanoidAnimController.HandIK(Limb hand, Vector2 pos, Single force) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 1860 at Barotrauma.HumanoidAnimController.UpdateDying(Single deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 1305 at Barotrauma.HumanoidAnimController.UpdateAnim(Single deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 349 at Barotrauma.Character.UpdateAnimAll(Single deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 2157 at Barotrauma.GameScreen.Update(Double deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 238 at Barotrauma.GameMain.Run() in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 350 at Barotrauma.Program.Main(String[] args) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 48

Same exception every time, and the last couple debug messages always involve a Paralyser getting hit by something, usually a coilgun.
RAVLVS SZAMPERSZAN  [Разработчик] 11 авг. 2020 г. в 15:37 
ok, thanks ill look into it
RAVLVS SZAMPERSZAN  [Разработчик] 11 авг. 2020 г. в 15:54 
ok should be fixed, this particular issue was already fixed before the mod even released, ive got no idea why it reverted back to making the game crash.
Отредактировано RAVLVS SZAMPERSZAN; 11 авг. 2020 г. в 15:54
Seems to be working fine now, thank you for the quick update.
RAVLVS SZAMPERSZAN  [Разработчик] 14 авг. 2020 г. в 14:46 
You're welcome , if any issues come up feel free to post them here
Having general performance issues when husks are in the area, no other mods except:
-Xan's Monsters
-Xan's Monsters 2
-Shipwrecks Extended
-EK Utility
-EK Armory

Really love the extension you did to Husks, really made the game awesome! Just wish I knew how to give you more info other than 'performance issues', such as extreme frame drops when husks/husk swarms are around, as we have not had those on any other saves with these mods.
RAVLVS SZAMPERSZAN  [Разработчик] 15 авг. 2020 г. в 6:51 
Sure, I'll look around for stuff that might be performance heavy and update it as soon as I can
RAVLVS SZAMPERSZAN  [Разработчик] 15 авг. 2020 г. в 8:46 
Ok I've updated it, I reduced the pathfinder priority of the smaller husks(crablets and jumplets, the Husk hammerhead spawns already had a small priority ), if that still results in bad performance tell me right away and ill change some other stuff too
Thanks man! I'll be sure to let you know, I think the worst FPS drop we got was during a fight with a husk brood mother/large swarm. That being said next time i'll try to get my hands on the logs if it crashes.
Just got a message saying that it 'failed to update' in the console upon launch.
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