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报告翻译问题
The problem on fights like that is that they are scripted to do a certain thing every turn, no randomness whatsoever, so if someone takes control of them, it just breaks. ;)
Same thing happens to other bosses.
Bosses like that, have scripts that make them do certain actions every turn.
Turn1. Burrow
Turn2. Poison spray
Turn3 Something
So if you take control of a character that has a script like that, the game won't know how to handle something like that.
It's a toggle, one use = on, two uses = off.
Otherwise either change chapter or new game spawns the books.
It's been a while since I did exactly that too...
Most npc's should disappear when switching chapters, if not, you can remove them from party once you switch the chapter.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2238210723
The mod is quite experimental in the first place, my only advice would be, the further away an npc is from being involved in the main story, the safer it would be to recruit them. (With some exceptions of course)
4. Too many characters
Don't use more than 6 characters or their portraits will go off-screen, making gameplay quite hard.
FIXED! You can toggle the ability now, so just kick someone from the party if it's too many.
___
Do I just recast the ability so they'll be removed. For example I was testing it out in a "solo" run where I cast it on a magister on the ship. Sure the magister was on my side but when the event happens he dies as the magister is scripted to do so. As I said above, do I just recast to move them from my party list?